feat(FN-1984): enrich chat and heartbeat prompts with agent context

- Add agent memory support to instruction resolution and introduce/export buildAgentChatPrompt for identity-aware prompt assembly with optional project memory
- Wire ChatManager to AgentStore so chat sessions can enrich system prompts per agent and include recent conversation context in prompt payloads
- Update server chat wiring to provide an AgentStore for prompt enrichment and keep graceful fallback behavior when agent context is unavailable
- Enrich HeartbeatMonitor system prompts with resolved agent instructions/ratings while preserving base-prompt fallback paths
- Expand dashboard and engine tests to cover prompt enrichment, fallback behavior, conversation context assembly, and AgentStore route mocks
This commit is contained in:
Fusion
2026-04-17 02:19:54 -07:00
committed by gsxdsm
parent 7a971a3513
commit 07ddb1ca1f
11 changed files with 431 additions and 57 deletions

View File

@@ -1,10 +1,16 @@
import { readFile } from "node:fs/promises";
import { isAbsolute, resolve, relative, normalize, sep } from "node:path";
import type { Agent, AgentRatingSummary, AgentStore } from "@fusion/core";
import {
readProjectMemory,
type Agent,
type AgentRatingSummary,
type AgentStore,
} from "@fusion/core";
const MAX_INSTRUCTIONS_PATH_LENGTH = 500;
const MAX_INSTRUCTIONS_TEXT_LENGTH = 50_000;
const MAX_SOUL_LENGTH = 10_000;
const MAX_MEMORY_LENGTH = 50_000;
function trimAndClamp(value: string, maxLength: number, label: string, agentId: string): string {
const trimmed = value.trim();
@@ -86,6 +92,14 @@ function formatSoulSection(soul: string, agentId: string): string {
return `## Soul\n\n${trimmed}`;
}
function formatMemorySection(memory: string, agentId: string): string {
const trimmed = trimAndClamp(memory, MAX_MEMORY_LENGTH, "memory", agentId);
if (!trimmed) {
return "";
}
return `## Memory\n\n${trimmed}`;
}
function formatPerformanceFeedbackSection(ratingSummary: AgentRatingSummary): string {
const lines: string[] = [
"## Performance Feedback",
@@ -179,7 +193,7 @@ export async function resolveAgentInstructions(
}
}
// Soul/personality section (after instructions, before performance feedback)
// Soul/personality section (after instructions, before memory/performance feedback)
if (agent.soul?.trim()) {
const soulSection = formatSoulSection(agent.soul, agent.id);
if (soulSection) {
@@ -187,6 +201,13 @@ export async function resolveAgentInstructions(
}
}
if (agent.memory?.trim()) {
const memorySection = formatMemorySection(agent.memory, agent.id);
if (memorySection) {
parts.push(memorySection);
}
}
if (ratingSummary && ratingSummary.totalRatings > 0) {
parts.push(formatPerformanceFeedbackSection(ratingSummary));
}
@@ -221,6 +242,42 @@ export async function resolveAgentInstructionsWithRatings(
}
}
export async function buildAgentChatPrompt(options: {
agent: Agent;
rootDir: string;
agentStore?: AgentStore;
basePrompt: string;
includeProjectMemory?: boolean;
}): Promise<string> {
const { agent, rootDir, agentStore, basePrompt, includeProjectMemory = false } = options;
const titleSuffix = agent.title?.trim() ? `, ${agent.title.trim()}` : "";
const identitySection = `## Identity\n\nYou are ${agent.name}${titleSuffix} (agent ID: ${agent.id}, role: ${agent.role}).`;
const instructionParts = [identitySection];
const resolvedInstructions = await resolveAgentInstructionsWithRatings(agent, rootDir, agentStore);
if (resolvedInstructions.trim()) {
instructionParts.push(resolvedInstructions);
}
if (includeProjectMemory) {
try {
const projectMemory = (await readProjectMemory(rootDir)).trim();
if (projectMemory) {
instructionParts.push(`## Project Memory\n\n${projectMemory}`);
}
} catch (error: unknown) {
// Graceful fallback for chat/heartbeat: if project memory cannot be read,
// continue with available identity + agent instructions.
const message = error instanceof Error ? error.message : String(error);
console.warn(`[agent-instructions] Failed to read project memory for agent ${agent.id}: ${message}`);
}
}
return buildSystemPromptWithInstructions(basePrompt, instructionParts.join("\n\n"));
}
/**
* Append a custom instructions block to a base system prompt.
* If instructions are empty, returns the base prompt unchanged.