fix(release): publish binaries despite partial build failures
The Binary Release workflow stopped producing any GitHub Release assets because every release had at least one failing build leg, and the github-release job (needs: all four builds, no if:) was skipped whenever any leg failed — suppressing even successfully-built platforms. Root causes fixed: - github-release: add `if: !cancelled()` + zero-artifact guard so a single failing leg yields a partial release instead of none. - setup-node-pnpm cache key: add runner.arch. runner.os is only Linux/macOS/Windows, so arm64 runners restored x64 node_modules missing native deps (@rollup/rollup-linux-arm64-gnu), crashing `pnpm build`. - macOS CLI sign step: guard on APPLE_CERTIFICATE_BASE64 so unsigned binaries still publish when certs are absent; add timeout-minutes: 30 to build-binaries to avoid 24h runner hangs. - dependency-graph plugin: replace unix cp/mkdir -p (failed on Windows cmd.exe) with a cross-platform node copy script. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -15,7 +15,7 @@
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}
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},
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"scripts": {
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"build": "tsc && cp src/*.css dist/ && mkdir -p dist/styles && cp src/styles/*.css dist/styles/",
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"build": "tsc && node scripts/copy-css.mjs",
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"pretest": "node ../../scripts/ensure-test-artifacts.mjs",
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"test": "vitest run --silent=passed-only --reporter=dot"
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},
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