feat(KB-157): add soft-pause (enginePaused) alongside hard-stop (globalPause)
- Add enginePaused field to Settings type with soft-pause semantics (drain queue, don't kill agents) - Gate scheduler, triage, auto-merge, and periodic merge retry on enginePaused - Add Pause and Stop buttons to dashboard Header replacing single toggle - Wire enginePaused state through App with optimistic toggle and unpause resume logic - Add tests for scheduler, triage, dashboard CLI, Header, and App covering pause behavior
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@@ -26,35 +26,91 @@ describe("Header", () => {
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expect(btn).toBeDefined();
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});
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// ── Pause button (soft pause) ────────────────────────────────────
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it("renders pause button with 'Pause AI engine' title when not paused", () => {
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render(<Header globalPaused={false} />);
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render(<Header enginePaused={false} />);
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const btn = screen.getByTitle("Pause AI engine");
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expect(btn).toBeDefined();
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});
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it("renders play button with 'Resume AI engine' title when paused", () => {
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render(<Header globalPaused={true} />);
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it("renders play button with 'Resume AI engine' title when engine is paused", () => {
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render(<Header enginePaused={true} />);
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const btn = screen.getByTitle("Resume AI engine");
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expect(btn).toBeDefined();
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});
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it("calls onToggleGlobalPause when pause button is clicked", () => {
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it("calls onToggleEnginePause when pause button is clicked", () => {
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const onToggle = vi.fn();
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render(<Header globalPaused={false} onToggleGlobalPause={onToggle} />);
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render(<Header enginePaused={false} onToggleEnginePause={onToggle} />);
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const btn = screen.getByTitle("Pause AI engine");
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fireEvent.click(btn);
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expect(onToggle).toHaveBeenCalledOnce();
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});
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it("applies btn-icon--paused class when paused", () => {
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render(<Header globalPaused={true} />);
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it("applies btn-icon--paused class when engine is paused", () => {
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render(<Header enginePaused={true} />);
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const btn = screen.getByTitle("Resume AI engine");
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expect(btn.className).toContain("btn-icon--paused");
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});
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it("does not apply btn-icon--paused class when not paused", () => {
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render(<Header globalPaused={false} />);
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it("does not apply btn-icon--paused class when engine is not paused", () => {
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render(<Header enginePaused={false} />);
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const btn = screen.getByTitle("Pause AI engine");
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expect(btn.className).not.toContain("btn-icon--paused");
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});
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it("pause button is disabled when globalPaused is true", () => {
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render(<Header globalPaused={true} enginePaused={false} />);
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const btn = screen.getByTitle("Pause AI engine");
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expect((btn as HTMLButtonElement).disabled).toBe(true);
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});
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it("pause button is enabled when globalPaused is false", () => {
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render(<Header globalPaused={false} enginePaused={false} />);
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const btn = screen.getByTitle("Pause AI engine");
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expect((btn as HTMLButtonElement).disabled).toBe(false);
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});
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// ── Stop button (hard stop) ──────────────────────────────────────
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it("renders stop button with 'Stop AI engine' title when not stopped", () => {
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render(<Header globalPaused={false} />);
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const btn = screen.getByTitle("Stop AI engine");
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expect(btn).toBeDefined();
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});
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it("renders play button with 'Start AI engine' title when stopped", () => {
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render(<Header globalPaused={true} />);
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const btn = screen.getByTitle("Start AI engine");
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expect(btn).toBeDefined();
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});
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it("calls onToggleGlobalPause when stop button is clicked", () => {
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const onToggle = vi.fn();
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render(<Header globalPaused={false} onToggleGlobalPause={onToggle} />);
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const btn = screen.getByTitle("Stop AI engine");
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fireEvent.click(btn);
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expect(onToggle).toHaveBeenCalledOnce();
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});
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it("applies btn-icon--stopped class when globally paused", () => {
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render(<Header globalPaused={true} />);
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const btn = screen.getByTitle("Start AI engine");
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expect(btn.className).toContain("btn-icon--stopped");
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});
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it("does not apply btn-icon--stopped class when not globally paused", () => {
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render(<Header globalPaused={false} />);
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const btn = screen.getByTitle("Stop AI engine");
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expect(btn.className).not.toContain("btn-icon--stopped");
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});
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it("stop button shows Play icon when globalPaused is true", () => {
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render(<Header globalPaused={true} />);
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const btn = screen.getByTitle("Start AI engine");
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// The Play icon from lucide-react renders an SVG
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const svg = btn.querySelector("svg");
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expect(svg).toBeDefined();
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});
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});
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