When the dashboard reloads because the build version hash changed, surface that
on the loading screen instead of the generic "Initializing dashboard..." so the
user understands why they bounced.
Carry the signal across the hard reload via a sessionStorage flag set in
versionCheck just before reloadOnce(), and consume-and-clear it once on the
loader's first render.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Split app/styles.css from ~40k lines down to ~4.5k. Created 56 co-located
component CSS files in app/components/, each imported by its owning .tsx.
The remainder of styles.css holds genuinely global rules (design tokens,
.btn/.card/.modal/.form-input primitives, cross-component @media overrides).
- Lazy-load 13 heavy views (AgentsView, RoadmapsView, NodesView, etc.) via
React.lazy + Suspense; prefetch all chunks on idle so first navigation is
instant. Initial JS bundle: 1.58 MB → 1.16 MB (-26%). Initial CSS bundle:
635 kB → 471 kB (-26%); the rest splits into 13 per-view chunks.
- Add app/test/cssFixture.ts exposing loadAllAppCss() + loadAllAppCssBaseOnly()
so CSS regression tests load the full per-component bundle (mirroring Vite
source order). Migrate 30+ tests off direct readFileSync('../styles.css').
- Enable test.css: { include: [/.+/] } in vitest.config.ts so component CSS
imports actually inject styles in jsdom (fixes getComputedStyle assertions).
- Add ESLint rule (no-restricted-syntax) banning direct styles.css reads in
dashboard test files; points at loadAllAppCss() instead.
- Restore lost utility classes (.text-muted, .text-secondary, .text-dim,
.form-input) and rescue dropped chat tool-call rules into QuickChatFAB.css.
- Mobile fixes along the way: scroll containment for view containers
(min-height:0 + -webkit-overflow-scrolling), QuickChatFAB full-screen on
mobile (with safe-area-inset for iOS home bar), AgentsView single-row
header layout, ActivityLogModal close button on right, model-combobox
z-index above the mobile quick-chat panel.
- Bug fix: SkillsView toggle was display:none which hid the input from the
accessibility tree; replaced with the visually-hidden pattern so screen
readers + getByRole still find the checkbox.
- Bug fix: standalone Delete button in TaskDetailModal for triage-column
tasks (Actions dropdown is hidden in triage state, so previously no way
to delete a freshly-created task without status change first).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>