Extend the stage registry with presentation metadata (icon/label/glob) so adding
a stage stays data-only. Add CeFlow renderer for text/single_select/multi_select/
confirm questions over the U5 polling session routes, with a visibly-marked chat
fallback (AE1) that still completes the stage. Wire the artifact-hub launcher to
list and start registered stages. Add the skill-interaction audit test producing
a measured rich-vs-chat coverage ratio (declared classification: 8/8=100% across
brainstorm/ideate/plan), failing on unclassified interactions.
Add allowlist-based artifact discovery over the conventional CE locations
(STRATEGY.md, docs/ideation, docs/brainstorms, docs/plans, docs/solutions,
CONCEPTS.md), grouped by stage, with error entries for unreadable artifacts and
no reads outside the allowlist. Add list/read/preview routes (self-contained
sandboxed HTML, data-section markers) and the primary CompoundEngineeringView
with explicit empty/partial/error states, viewport-gated fetch, and a short-TTL
cache. Bind the view via registerBundledPluginViews + dashboard workspace dep
(the real binding; manifest componentPath is cosmetic).
Add ce_sessions schema (onSchemaInit), CeSessionStore (via
ctx.taskStore.getDatabase()), and CeOrchestrator driving a stage's skill on the
U4 interactive seam: streams thinking/text, persists questions as
awaiting_input, writes the stage artifact on complete, and auto-saves +
emits an observable event on interrupt/error (never silent loss). Lifecycle:
launching/active/awaiting_input/completed/error/interrupted with resume and an
interval-relative staleness rubric. Start/answer/resume/get-state routes.
Streaming transport is client polling of the get-session-state route for v1:
plugin routes have no native SSE and the loader emitEvent is a logging stub, so
true server push needs a host publish-to-/api/events seam (tracked follow-up).
Skill discovery is cwd+prompt-based; forwarding install paths through the seam
is a tracked follow-up.
Bundle pinned copies of 7 CE pipeline-stage skills (strategy, ideate,
brainstorm, plan, work, code-review, compound) under src/skills/ and declare
them via PluginSkillContribution. Empirical finding: the skills contribution
alone does not make a SKILL.md resolvable in a session -- the engine ingests it
as a name only. So onLoad runs an idempotent, isolation-guarded physical install
into a plugin-local .fusion-ce-skills/ dir (never a global ~/.claude/skills),
which the engine skill-resolver can then discover. Proven against the real
loadSkills + resolveSessionSkills pipeline.