Files
fusion/packages/engine
gsxdsm b564ee006c feat(engine): load CE skills + spawn + conventions on the graph-step path (U8/U1/U2/U3/U9)
The builtin compound-engineering workflow runs via runGraphCustomNode, which
never loaded the named skill or threaded the plugin-injected runtime env, and
fn_spawn_agent was registered only in the main session. This wires the real seam:

- U8: thread injected FUSION_CE_* env into skill/model graph steps (shared
  buildInjectedRuntimeEnv helper); register createSpawnAgentTool for coding-mode
  skill steps (readonly still strips spawn).
- U1: merge the step's skillName (namespaced + bare) into requestedSkillNames and
  pass FUSION_CE_SKILLS_DIR as additionalSkillPaths so the bundled SKILL.md is
  discovered and selected.
- U2: prepend the Fusion workflow-step conventions preamble (await-input sentinel,
  FUSION_HEADLESS degrade, persona fan-out via systemPromptOverride).
- U3: explicit unattended opt-in sets FUSION_HEADLESS=1 (default-safe board run).
- U9: path-confined persona read documented in the preamble; accepted
  write-capability posture documented at the coding-mode tool registration.
- KTD-6: verdict-JSON contract required only for gate / skill-less steps.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 22:47:39 -07:00
..
2026-06-19 07:34:26 -07:00
2026-06-19 07:34:26 -07:00