Files
fusion/packages/dashboard/app/components/AgentsView.tsx
gsxdsm fd62e0c0f3 feat(FN-909): redesign Agent Manager UI with CSS class approach and design tokens
- Replace AgentDetailView and AgentsView components with CSS class-based styling approach
- Integrate AI generation feature from FN-865 using CSS class methodology
- Fix CSS class verification test regex and add missing .agent-detail-info rule
- Refactor NewAgentDialog to align with new component structure
- Redesign Agent Manager UI using global design tokens for consistent theming
- Expand styles.css with comprehensive agent-specific CSS rules and design system variables
- Add agent-css-classes.test.ts to verify CSS class coverage and correctness
2026-04-05 07:26:30 -07:00

592 lines
24 KiB
TypeScript

import { useState, useEffect, useCallback, useRef } from "react";
import type { JSX } from "react";
import { Plus, Play, Pause, Square, Activity, Heart, Trash2, RefreshCw, Bot, LayoutGrid, List, ChevronRight, Filter } from "lucide-react";
import type { Agent, AgentCapability, AgentState } from "../api";
import { fetchAgents, updateAgent, updateAgentState, deleteAgent } from "../api";
import { AgentDetailView } from "./AgentDetailView";
import { ActiveAgentsPanel } from "./ActiveAgentsPanel";
import { AgentMetricsBar } from "./AgentMetricsBar";
import { useAgents } from "../hooks/useAgents";
import { NewAgentDialog } from "./NewAgentDialog";
export interface AgentsViewProps {
addToast: (message: string, type?: "success" | "error") => void;
projectId?: string;
}
const AGENT_ROLES: { value: AgentCapability; label: string; icon: string }[] = [
{ value: "triage", label: "Triage", icon: "🔍" },
{ value: "executor", label: "Executor", icon: "⚡" },
{ value: "reviewer", label: "Reviewer", icon: "👁" },
{ value: "merger", label: "Merger", icon: "🔀" },
{ value: "scheduler", label: "Scheduler", icon: "⏰" },
{ value: "engineer", label: "Engineer", icon: "🛠" },
{ value: "custom", label: "Custom", icon: "🔧" },
];
const STATE_COLORS: Record<AgentState, { bg: string; text: string; border: string }> = {
idle: { bg: "var(--state-idle-bg)", text: "var(--state-idle-text)", border: "var(--state-idle-border)" },
active: { bg: "var(--state-active-bg)", text: "var(--state-active-text)", border: "var(--state-active-border)" },
running: { bg: "var(--state-active-bg)", text: "var(--state-active-text)", border: "var(--state-active-border)" },
paused: { bg: "var(--state-paused-bg)", text: "var(--state-paused-text)", border: "var(--state-paused-border)" },
error: { bg: "var(--state-error-bg)", text: "var(--state-error-text)", border: "var(--state-error-border)" },
terminated: { bg: "var(--state-error-bg)", text: "var(--state-error-text)", border: "var(--state-error-border)" },
};
export function AgentsView({ addToast, projectId }: AgentsViewProps) {
const { activeAgents, stats } = useAgents(projectId);
const [agents, setAgents] = useState<Agent[]>([]);
const [isLoading, setIsLoading] = useState(false);
const [isCreating, setIsCreating] = useState(false);
const [filterState, setFilterState] = useState<AgentState | "all">("all");
const [selectedAgentId, setSelectedAgentId] = useState<string | null>(null);
const [agentView, setAgentView] = useState<"board" | "list">(() => {
if (typeof window === "undefined") return "list";
const saved = localStorage.getItem("kb-agent-view");
return (saved === "board" || saved === "list") ? saved : "list";
});
// Persist view preference to localStorage
useEffect(() => {
localStorage.setItem("kb-agent-view", agentView);
}, [agentView]);
const [editingRoleForAgent, setEditingRoleForAgent] = useState<string | null>(null);
const roleSelectRef = useRef<HTMLSelectElement>(null);
const loadAgents = useCallback(async () => {
setIsLoading(true);
try {
const filter = filterState !== "all" ? { state: filterState } : undefined;
const data = await fetchAgents(filter, projectId);
setAgents(data);
} catch (err: any) {
addToast(`Failed to load agents: ${err.message}`, "error");
} finally {
setIsLoading(false);
}
}, [filterState, addToast, projectId]);
useEffect(() => {
void loadAgents();
}, [loadAgents]);
const handleStateChange = async (agentId: string, newState: AgentState) => {
try {
await updateAgentState(agentId, newState, projectId);
addToast(`Agent state updated to ${newState}`, "success");
void loadAgents();
} catch (err: any) {
addToast(`Failed to update state: ${err.message}`, "error");
}
};
const handleDelete = async (agentId: string, agentName: string) => {
if (!confirm(`Delete agent "${agentName}"? This cannot be undone.`)) return;
try {
await deleteAgent(agentId, projectId);
addToast(`Agent "${agentName}" deleted`, "success");
void loadAgents();
} catch (err: any) {
addToast(`Failed to delete agent: ${err.message}`, "error");
}
};
const handleRoleChange = async (agentId: string, newRole: AgentCapability) => {
const agent = agents.find(a => a.id === agentId);
if (!agent) return;
// If same role, just cancel editing without API call
if (agent.role === newRole) {
setEditingRoleForAgent(null);
return;
}
try {
await updateAgent(agentId, { role: newRole }, projectId);
addToast(`Agent role updated to ${AGENT_ROLES.find(r => r.value === newRole)?.label ?? newRole}`, "success");
setEditingRoleForAgent(null);
void loadAgents();
} catch (err: any) {
addToast(`Failed to update role: ${err.message}`, "error");
}
};
const handleRoleKeyDown = (e: React.KeyboardEvent, _agentId: string) => {
if (e.key === "Escape") {
setEditingRoleForAgent(null);
}
};
const getRoleLabel = (role: AgentCapability) => AGENT_ROLES.find(r => r.value === role)?.label ?? role;
const getRoleIcon = (role: AgentCapability) => AGENT_ROLES.find(r => r.value === role)?.icon ?? "🤖";
const getHealthStatus = (agent: Agent): { label: string; icon: JSX.Element; color: string } => {
if (agent.state === "terminated") {
return { label: "Terminated", icon: <Square size={14} />, color: "var(--state-error-text)" };
}
if (agent.state === "error") {
return { label: agent.lastError ?? "Error", icon: <Activity size={14} />, color: "var(--state-error-text)" };
}
if (agent.state === "paused") {
return { label: agent.pauseReason ? `Paused: ${agent.pauseReason}` : "Paused", icon: <Pause size={14} />, color: "var(--state-paused-text)" };
}
if (agent.state === "running") {
return { label: "Running", icon: <Activity size={14} />, color: "var(--state-active-text)" };
}
if (!agent.lastHeartbeatAt) {
return { label: agent.state === "active" ? "Starting..." : "Idle", icon: <Bot size={14} />, color: "var(--text-secondary)" };
}
const lastHeartbeat = new Date(agent.lastHeartbeatAt).getTime();
const elapsed = Date.now() - lastHeartbeat;
const timeoutMs = 60000; // 60 second timeout
if (elapsed > timeoutMs) {
return { label: "Unresponsive", icon: <Activity size={14} />, color: "var(--state-error-text)" };
}
return { label: "Healthy", icon: <Heart size={14} />, color: "var(--state-active-text)" };
};
return (
<div className="agents-view">
<div className="agents-view-header">
<div className="agents-view-title">
<Bot size={20} />
<h2>Agents</h2>
</div>
<div className="agents-view-controls">
<div className="view-toggle">
<button
className={`view-toggle-btn${agentView === "board" ? " active" : ""}`}
onClick={() => setAgentView("board")}
title="Board view"
aria-label="Board view"
aria-pressed={agentView === "board"}
>
<LayoutGrid size={16} />
</button>
<button
className={`view-toggle-btn${agentView === "list" ? " active" : ""}`}
onClick={() => setAgentView("list")}
title="List view"
aria-label="List view"
aria-pressed={agentView === "list"}
>
<List size={16} />
</button>
</div>
<button
className="btn-icon"
onClick={() => void loadAgents()}
title="Refresh"
disabled={isLoading}
>
<RefreshCw size={16} className={isLoading ? "spin" : ""} />
</button>
</div>
</div>
<div className="agents-view-content">
{/* Filter and Create Bar */}
<div className="agent-controls">
<div className="agent-state-filter">
<Filter size={14} />
<select
className="agent-state-filter-select"
value={filterState}
onChange={(e) => setFilterState(e.target.value as AgentState | "all")}
aria-label="Filter agents by state"
>
<option value="all">All States</option>
<option value="idle">Idle</option>
<option value="active">Active</option>
<option value="running">Running</option>
<option value="paused">Paused</option>
<option value="error">Error</option>
<option value="terminated">Terminated</option>
</select>
</div>
<button
className="btn btn--primary"
onClick={() => setIsCreating(true)}
>
<Plus size={16} />
New Agent
</button>
</div>
<NewAgentDialog
isOpen={isCreating}
onClose={() => setIsCreating(false)}
onCreated={() => { setIsCreating(false); void loadAgents(); }}
projectId={projectId}
/>
{/* Metrics Bar */}
<AgentMetricsBar stats={stats} />
{/* Active Agents Panel - Live streaming cards */}
<ActiveAgentsPanel agents={activeAgents} />
{/* Agent List */}
<div className={agentView === "board" ? "agent-board" : "agent-list"}>
{agents.length === 0 ? (
<div className="agent-empty">
<Bot size={48} opacity={0.3} />
<p>No agents found</p>
<p className="text-secondary">Create an agent to get started</p>
</div>
) : agentView === "board" ? (
// Board view: compact grid layout
agents.map(agent => {
const health = getHealthStatus(agent);
const stateStyle = STATE_COLORS[agent.state];
return (
<div key={agent.id} className="agent-board-card" style={{ borderColor: stateStyle.border }}>
<div
className="agent-board-clickable"
onClick={() => setSelectedAgentId(agent.id)}
role="button"
tabIndex={0}
onKeyDown={(e) => e.key === "Enter" && setSelectedAgentId(agent.id)}
>
<div className="agent-board-header">
<span className="agent-board-icon">{getRoleIcon(agent.role)}</span>
<span
className="agent-board-badge"
style={{
background: stateStyle.bg,
color: stateStyle.text,
border: `1px solid ${stateStyle.border}`,
}}
>
{agent.state}
</span>
<span className="agent-board-health" style={{ color: health.color }} title={health.label}>
{health.icon}
</span>
</div>
<div className="agent-board-name" title={agent.name}>
{agent.name}
</div>
<div className="agent-board-id">{agent.id}</div>
</div>
<div className="agent-board-actions">
{agent.state === "idle" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "active")}
title="Activate"
>
<Play size={14} />
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleDelete(agent.id, agent.name)}
title="Delete"
>
<Trash2 size={14} />
</button>
</>
)}
{agent.state === "active" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "paused")}
title="Pause"
>
<Pause size={14} />
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} />
</button>
</>
)}
{agent.state === "paused" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "active")}
title="Resume"
>
<Play size={14} />
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} />
</button>
</>
)}
{agent.state === "running" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "paused")}
title="Pause"
>
<Pause size={14} />
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} />
</button>
</>
)}
{agent.state === "error" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "active")}
title="Retry"
>
<Play size={14} />
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} />
</button>
</>
)}
{agent.state === "terminated" && (
<button
className="btn btn--sm btn--danger"
onClick={() => void handleDelete(agent.id, agent.name)}
title="Delete"
>
<Trash2 size={14} />
</button>
)}
</div>
</div>
);
})
) : (
// List view: detailed card layout
agents.map(agent => {
const health = getHealthStatus(agent);
const stateStyle = STATE_COLORS[agent.state];
return (
<div key={agent.id} className="agent-card" style={{ borderLeftColor: stateStyle.border }}>
<div className="agent-card-header">
<div
className="agent-info agent-info--clickable"
onClick={() => setSelectedAgentId(agent.id)}
role="button"
tabIndex={0}
onKeyDown={(e) => e.key === "Enter" && setSelectedAgentId(agent.id)}
>
{editingRoleForAgent === agent.id ? (
<select
ref={roleSelectRef}
className="select agent-role-select"
value={agent.role}
onChange={(e) => void handleRoleChange(agent.id, e.target.value as AgentCapability)}
onKeyDown={(e) => handleRoleKeyDown(e, agent.id)}
onBlur={() => setEditingRoleForAgent(null)}
autoFocus
>
{AGENT_ROLES.map(role => (
<option key={role.value} value={role.value}>
{role.icon} {role.label}
</option>
))}
</select>
) : (
<span
className="agent-icon agent-icon--clickable"
onClick={(e) => {
e.stopPropagation();
setEditingRoleForAgent(agent.id);
}}
title="Click to change role"
role="button"
tabIndex={0}
onKeyDown={(e) => {
if (e.key === "Enter" || e.key === " ") {
e.stopPropagation();
setEditingRoleForAgent(agent.id);
}
}}
>
{getRoleIcon(agent.role)}
</span>
)}
<div className="agent-meta">
<span className="agent-name">{agent.name}</span>
<span className="agent-id text-secondary">{agent.id}</span>
</div>
<ChevronRight size={20} className="agent-card-chevron" />
</div>
<div className="agent-badges">
<span
className="badge"
style={{
background: stateStyle.bg,
color: stateStyle.text,
border: `1px solid ${stateStyle.border}`,
}}
>
{agent.state}
</span>
<span className="badge" style={{ color: health.color }}>
{health.icon} {health.label}
</span>
<span className="badge text-secondary">
{getRoleLabel(agent.role)}
</span>
</div>
</div>
<div className="agent-card-body">
{agent.taskId && (
<div className="agent-task">
<span className="text-secondary">Working on:</span>
<span className="badge">{agent.taskId}</span>
</div>
)}
{agent.lastHeartbeatAt && (
<div className="agent-heartbeat">
<span className="text-secondary">Last heartbeat:</span>
<span>{new Date(agent.lastHeartbeatAt).toLocaleString()}</span>
</div>
)}
</div>
<div className="agent-card-actions">
{agent.state === "idle" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "active")}
title="Activate"
>
<Play size={14} /> Start
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleDelete(agent.id, agent.name)}
title="Delete"
>
<Trash2 size={14} /> Delete
</button>
</>
)}
{agent.state === "active" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "paused")}
title="Pause"
>
<Pause size={14} /> Pause
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} /> Stop
</button>
</>
)}
{agent.state === "paused" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "active")}
title="Resume"
>
<Play size={14} /> Resume
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} /> Stop
</button>
</>
)}
{agent.state === "running" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "paused")}
title="Pause"
>
<Pause size={14} /> Pause
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} /> Stop
</button>
</>
)}
{agent.state === "error" && (
<>
<button
className="btn btn--sm"
onClick={() => void handleStateChange(agent.id, "active")}
title="Retry"
>
<Play size={14} /> Retry
</button>
<button
className="btn btn--sm btn--danger"
onClick={() => void handleStateChange(agent.id, "terminated")}
title="Stop"
>
<Square size={14} /> Stop
</button>
</>
)}
{agent.state === "terminated" && (
<button
className="btn btn--sm btn--danger"
onClick={() => void handleDelete(agent.id, agent.name)}
title="Delete"
>
<Trash2 size={14} /> Delete
</button>
)}
</div>
</div>
);
})
)}
</div>
</div>
{/* Agent Detail Modal */}
{selectedAgentId && (
<AgentDetailView
agentId={selectedAgentId}
projectId={projectId}
onClose={() => setSelectedAgentId(null)}
addToast={addToast}
/>
)}
</div>
);
}