Migration (multi-agent sweep over 216 files, 60 batches):
- Every user-visible dashboard + TUI string moved to t() with the exact
English inline default (en rendering byte-identical)
- Catalogs merged from per-batch fragments: en/zh-CN/zh-TW/fr/es now
carry ~5,930 keys each across common/app/errors/cli namespaces;
CLI bundles regenerated (6 locales incl. ko)
Integration fixes:
- 18 type errors: reserved {{count}} interpolations renamed, malformed
plural call, hand-rolled t-param types replaced with TFunction<"app">
- 23 lint errors: superseded label constants/helpers removed
- ExecutorStatusBar hook-order violation (keyboard-open early return
moved below hooks)
- TUI tests wrapped in I18nextProvider (uninitialized fallback renders
literal {{placeholders}}); dashboard vitest.setup boots a minimal en
i18next instance for the same reason
Known WIP (next commits): ~457 residual strings across 50 batches,
Korean drafts for swept keys, and a dashboard test-suite pass that is
still being stabilized (~283 failures under investigation — fake-timer
waitFor interaction, likely stale node_modules vs merged lockfile).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
108 lines
3.1 KiB
TypeScript
108 lines
3.1 KiB
TypeScript
import { useCallback, useEffect, useRef, useState } from "react";
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import { useTranslation } from "react-i18next";
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import type { NodeMeshState } from "@fusion/core";
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import { fetchMeshState } from "../api";
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import { recordResumeEvent } from "../utils/resumeInstrumentation";
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const POLL_INTERVAL_MS = 10000;
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const VISIBILITY_REFRESH_DEBOUNCE_MS = 1000;
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export interface UseMeshStateResult {
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meshState: NodeMeshState[];
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loading: boolean;
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error: string | null;
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refresh: () => Promise<void>;
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}
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export function useMeshState(): UseMeshStateResult {
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const { t } = useTranslation("app");
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const [meshState, setMeshState] = useState<NodeMeshState[]>([]);
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const [loading, setLoading] = useState(true);
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const [error, setError] = useState<string | null>(null);
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const intervalRef = useRef<NodeJS.Timeout | null>(null);
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const lastVisibilityRefreshRef = useRef<number>(0);
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const refresh = useCallback(async () => {
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try {
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setError(null);
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const data = await fetchMeshState();
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setMeshState(data.nodes);
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} catch (err) {
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setError(err instanceof Error ? err.message : t("mesh.failedToFetchMeshState", "Failed to fetch mesh state"));
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}
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}, [t]);
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useEffect(() => {
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let cancelled = false;
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async function load() {
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setLoading(true);
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try {
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const data = await fetchMeshState();
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if (!cancelled) {
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setMeshState(data.nodes);
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setError(null);
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}
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} catch (err) {
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if (!cancelled) {
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setError(err instanceof Error ? err.message : t("mesh.failedToFetchMeshState", "Failed to fetch mesh state"));
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}
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} finally {
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if (!cancelled) {
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setLoading(false);
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}
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}
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}
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void load();
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const handleVisibilityChange = () => {
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if (document.visibilityState !== "visible") return;
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const now = Date.now();
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const timeSinceLastRefresh = now - lastVisibilityRefreshRef.current;
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if (timeSinceLastRefresh < VISIBILITY_REFRESH_DEBOUNCE_MS) {
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recordResumeEvent({
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view: "useMeshState",
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trigger: "visibility",
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projectId: undefined,
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replayAttempted: false,
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reason: "debounce-skipped",
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detail: { timeSinceLastRefreshMs: timeSinceLastRefresh },
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});
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return;
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}
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lastVisibilityRefreshRef.current = now;
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recordResumeEvent({
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view: "useMeshState",
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trigger: "visibility",
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projectId: undefined,
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replayAttempted: false,
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reason: "debounced-refresh",
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});
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void refresh();
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};
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document.addEventListener("visibilitychange", handleVisibilityChange);
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return () => {
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cancelled = true;
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document.removeEventListener("visibilitychange", handleVisibilityChange);
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};
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}, [refresh]);
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useEffect(() => {
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if (loading) return;
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intervalRef.current = setInterval(() => {
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void refresh();
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}, POLL_INTERVAL_MS);
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return () => {
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if (intervalRef.current) {
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clearInterval(intervalRef.current);
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intervalRef.current = null;
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}
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};
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}, [loading, refresh]);
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return { meshState, loading, error, refresh };
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}
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