Keep cached dashboard data visible while reconnecting after transient tab-resume fetch failures. - detect likely tab suspension and visibility-resume fetch errors across dashboard data hooks - suppress transient "Failed to fetch" errors when cached project and node data already exist - show a "Connecting…" executor status state instead of surfacing raw resume-time fetch errors - add dashboard tests covering visibility suspension handling and executor reconnect rendering - add a patch changeset for the published CLI package Files changed: .changeset/tame-tab-resume-fetch.md | 5 + packages/dashboard/app/App.tsx | 16 ++- .../dashboard/app/components/ExecutorStatusBar.css | 19 ++- .../dashboard/app/components/ExecutorStatusBar.tsx | 12 ++ .../__tests__/ExecutorStatusBar.test.tsx | 20 ++- .../dashboard/app/hooks/__tests__/useNodes.test.ts | 149 ++++++++++++++++++++- .../app/hooks/__tests__/useProjects.test.ts | 72 +++++++++- .../hooks/__tests__/visibilitySuspension.test.ts | 13 ++ packages/dashboard/app/hooks/useExecutorStats.ts | 15 ++- .../dashboard/app/hooks/useManagedDockerNodes.ts | 25 +++- packages/dashboard/app/hooks/useMeshState.ts | 25 +++- packages/dashboard/app/hooks/useNodes.ts | 25 +++- packages/dashboard/app/hooks/useProjectHealth.ts | 18 ++- packages/dashboard/app/hooks/useProjects.ts | 27 +++- packages/dashboard/app/hooks/useUsageData.ts | 24 +++- .../dashboard/app/hooks/visibilitySuspension.ts | 4 + 16 files changed, 435 insertions(+), 34 deletions(-) Fusion-Task-Id: FN-6197 Fusion-Task-Lineage: 834f56d8-8391-414f-8cbd-7e626c5724d0
123 lines
3.9 KiB
TypeScript
123 lines
3.9 KiB
TypeScript
import { useCallback, useEffect, useRef, useState } from "react";
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import { useTranslation } from "react-i18next";
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import type { NodeMeshState } from "@fusion/core";
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import { fetchMeshState } from "../api";
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import { recordResumeEvent } from "../utils/resumeInstrumentation";
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import { isVisibilityResumeError, useTabVisibilitySuspension } from "./visibilitySuspension";
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const POLL_INTERVAL_MS = 10000;
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const VISIBILITY_REFRESH_DEBOUNCE_MS = 1000;
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export interface UseMeshStateResult {
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meshState: NodeMeshState[];
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loading: boolean;
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error: string | null;
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refresh: () => Promise<void>;
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}
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export function useMeshState(): UseMeshStateResult {
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const { t } = useTranslation("app");
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const [meshState, setMeshState] = useState<NodeMeshState[]>([]);
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const [loading, setLoading] = useState(true);
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const [error, setError] = useState<string | null>(null);
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const intervalRef = useRef<NodeJS.Timeout | null>(null);
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const lastVisibilityRefreshRef = useRef<number>(0);
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const meshStateRef = useRef(meshState);
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const visibilitySuspension = useTabVisibilitySuspension();
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useEffect(() => {
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meshStateRef.current = meshState;
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}, [meshState]);
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const shouldSuppressVisibilityResumeError = useCallback((errorMessage: string): boolean => {
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return meshStateRef.current.length > 0 && isVisibilityResumeError(errorMessage, visibilitySuspension.wasRecentlyHidden());
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}, [visibilitySuspension]);
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const refresh = useCallback(async () => {
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try {
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setError(null);
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const data = await fetchMeshState();
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setMeshState(data.nodes);
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} catch (err) {
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const errorMessage = err instanceof Error ? err.message : t("mesh.failedToFetchMeshState", "Failed to fetch mesh state");
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if (!shouldSuppressVisibilityResumeError(errorMessage)) {
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setError(errorMessage);
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}
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}
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}, [shouldSuppressVisibilityResumeError, t]);
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useEffect(() => {
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let cancelled = false;
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async function load() {
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setLoading(true);
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try {
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const data = await fetchMeshState();
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if (!cancelled) {
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setMeshState(data.nodes);
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setError(null);
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}
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} catch (err) {
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const errorMessage = err instanceof Error ? err.message : t("mesh.failedToFetchMeshState", "Failed to fetch mesh state");
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if (!cancelled && !shouldSuppressVisibilityResumeError(errorMessage)) {
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setError(errorMessage);
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}
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} finally {
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if (!cancelled) {
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setLoading(false);
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}
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}
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}
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void load();
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const handleVisibilityChange = () => {
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if (document.visibilityState !== "visible") return;
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const now = Date.now();
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const timeSinceLastRefresh = now - lastVisibilityRefreshRef.current;
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if (timeSinceLastRefresh < VISIBILITY_REFRESH_DEBOUNCE_MS) {
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recordResumeEvent({
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view: "useMeshState",
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trigger: "visibility",
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projectId: undefined,
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replayAttempted: false,
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reason: "debounce-skipped",
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detail: { timeSinceLastRefreshMs: timeSinceLastRefresh },
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});
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return;
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}
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lastVisibilityRefreshRef.current = now;
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recordResumeEvent({
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view: "useMeshState",
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trigger: "visibility",
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projectId: undefined,
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replayAttempted: false,
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reason: "debounced-refresh",
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});
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void refresh();
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};
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document.addEventListener("visibilitychange", handleVisibilityChange);
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return () => {
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cancelled = true;
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document.removeEventListener("visibilitychange", handleVisibilityChange);
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};
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}, [refresh, shouldSuppressVisibilityResumeError, t]);
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useEffect(() => {
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if (loading) return;
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intervalRef.current = setInterval(() => {
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void refresh();
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}, POLL_INTERVAL_MS);
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return () => {
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if (intervalRef.current) {
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clearInterval(intervalRef.current);
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intervalRef.current = null;
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}
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};
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}, [loading, refresh]);
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return { meshState, loading, error, refresh };
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}
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