Files
fusion/packages/dashboard/app/components/ExecutorStatusBar.tsx
gsxdsm eef5eb751e FN-8453: unify concurrency accounting and indicators
Unify live-agent capacity accounting across engine and dashboard.

- Derive Running and Waiting from workflow traits and durable agent liveness.
- Apply unified limits to planner, executor, and merge admission while updating dashboard indicators.
- Remove duplicate concurrency controls and document the unified operator model.

Files changed:
 .changeset/fn-8453-unified-concurrency.md          |   7 +
 docs/agent-tool-surface-full-loop.md               |   4 +-
 docs/architecture.md                               |   2 +-
 docs/dashboard-guide.md                            |   4 +-
 docs/settings-reference.md                         |   4 +-
 .../skill/fusion/references/fusion-capabilities.md |   4 +-
 .../core/src/__tests__/live-agent-count.test.ts    |  91 ++++----
 packages/core/src/index.gate.ts                    |   6 +
 packages/core/src/index.ts                         |   6 +
 packages/core/src/live-agent-count.ts              | 107 ++++++---
 packages/dashboard/app/App.tsx                     |  28 ++-
 packages/dashboard/app/api/board-workflows.ts      |   2 +
 packages/dashboard/app/components/Column.tsx       |   6 +-
 .../dashboard/app/components/EngineControlMenu.tsx |  26 ---
 .../dashboard/app/components/ExecutorStatusBar.tsx |  38 ++-
 .../dashboard/app/components/SettingsModal.tsx     |   1 -
 .../app/components/__tests__/Column.test.tsx       |   6 +-
 .../__tests__/EngineControlMenu.test.tsx           |  10 +-
 .../__tests__/ExecutorStatusBar.test.tsx           |  32 ++-
 .../command-center/CommandCenterControls.tsx       |  26 ---
 .../settings/sections/SchedulingSection.search.ts  |   9 -
 .../settings/sections/SchedulingSection.tsx        |  13 --
 .../app/hooks/__tests__/useExecutorStats.test.ts   |  12 +-
 packages/dashboard/app/hooks/useExecutorStats.ts   |  50 ++--
 .../src/__tests__/project-store-resolver.test.ts   |  11 +-
 packages/dashboard/src/project-store-resolver.ts   |  14 +-
 .../register-config-mcp-pi-settings-routes.ts      |   3 +-
 packages/engine/src/__tests__/concurrency.test.ts  | 123 +++++++++-
 .../engine/src/__tests__/project-engine.test.ts    |  34 +++
 packages/engine/src/__tests__/triage.test.ts       |   7 +-
 packages/engine/src/concurrency.ts                 | 207 ++++++++++++++++-
 packages/engine/src/project-engine.ts              | 151 ++++++++++--
 packages/engine/src/scheduler.ts                   |  82 ++++++-
 packages/engine/src/triage.ts                      | 254 +++++++++++++--------
 .../lib/dashboard-browser-safe-core-modules.json   |   5 +
 35 files changed, 991 insertions(+), 394 deletions(-)

Fusion-Task-Id: FN-8453

Fusion-Task-Lineage: 12cfa5df-675d-4fce-b17e-932376544239

Co-authored-by: Fusion (runfusion.ai) <noreply@runfusion.ai>
2026-07-21 15:30:31 -07:00

500 lines
22 KiB
TypeScript

import "./ExecutorStatusBar.css";
import { useEffect, useMemo, useRef, useState, type ReactNode } from "react";
import { createPortal } from "react-dom";
import type { TFunction } from "i18next";
import { useTranslation } from "react-i18next";
import {
HIGH_FANOUT_BLOCKER_TODO_THRESHOLD,
STALE_HIGH_FANOUT_BLOCKER_AGE_THRESHOLD_MS,
type Task,
} from "@fusion/core";
import { AlertTriangle, Clock, Folder, MessageSquare, Pause, Play, Square, Zap } from "lucide-react";
import { computeBlockerFanoutMap } from "../hooks/useBlockerFanout";
import { useExecutorStats, type ExecutorColumnFlags } from "../hooks/useExecutorStats";
import { isLikelyTabSuspensionError } from "../hooks/visibilitySuspension";
import { LoadingSpinner } from "./LoadingSpinner";
import type { ExecutorState } from "../api";
import { EngineControlMenu, type EngineControlMenuHandle } from "./EngineControlMenu";
import { TerminalLauncher } from "./TerminalLauncher";
import { useViewportMode } from "../hooks/useViewportMode";
type FooterStatId = "queued" | "running" | "stuck" | "blocked" | "fanout";
interface OpenStatTooltip {
id: FooterStatId;
label: string;
rect: DOMRect;
}
interface MobileStatSegmentProps {
className?: string;
id: FooterStatId;
isMobile: boolean;
isOpen: boolean;
label: string;
onToggle: (id: FooterStatId, label: string, rect: DOMRect) => void;
children: ReactNode;
}
function MobileStatSegment({ className = "", id, isMobile, isOpen, label, onToggle, children }: MobileStatSegmentProps) {
const segmentClassName = `executor-status-bar__segment executor-status-bar__segment--stat ${className}`.trim();
if (!isMobile) return <div className={segmentClassName}>{children}</div>;
const tooltipId = `executor-status-bar-tooltip-${id}`;
return (
<button
type="button"
className={segmentClassName}
onClick={(event) => onToggle(id, label, event.currentTarget.getBoundingClientRect())}
aria-label={label}
aria-expanded={isOpen}
aria-describedby={isOpen ? tooltipId : undefined}
data-testid={`executor-stat-${id}`}
>
{children}
</button>
);
}
interface ExecutorStatusBarProps {
/** Task list (shared with the board to keep counts in sync) */
tasks: Task[];
/** Project ID for fetching project-specific stats */
projectId?: string;
/** Optional task-scoped board trait index supplied by an embedding board. */
columnFlagsByTaskId?: ReadonlyMap<string, ExecutorColumnFlags>;
/** Project-level stuck task timeout in milliseconds (undefined = disabled) */
taskStuckTimeoutMs?: number;
/** Age threshold in milliseconds before high fan-out blockers escalate in dashboard surfaces. */
staleHighFanoutBlockerAgeThresholdMs?: number;
/** Timestamp (ms) when task data was last confirmed fresh from the server. Used for freshness-aware stuck detection. */
lastFetchTimeMs?: number;
/** Absolute path for the currently selected project directory. */
currentProjectPath?: string;
/** Opens the workspace-aware file browser to the project workspace. */
onOpenProjectDirectory?: () => void;
/** When true on mobile, force bottom pinning so ICB compensation does not
* push the bar above the keyboard; keyboard may cover it instead. */
keyboardOpen?: boolean;
/** iOS-only hide guard to prevent footer drifting over content while
* visualViewport settles during keyboard transitions. */
hideWhenKeyboardOpen?: boolean;
/** Opens or closes the terminal surface from the desktop/tablet footer launcher. */
onToggleTerminal?: () => void;
/** Opens the scripts management modal from the footer launcher dropdown. */
onOpenScripts?: () => void;
/** Runs a configured script in the terminal from the footer launcher dropdown. */
onRunScript?: (name: string, command: string) => void;
/** Quick Chat launcher placement from Settings. */
quickChatButtonMode?: "floating" | "footer" | "off";
/** Opens the full Chat modal from the footer launcher. */
onOpenQuickChat?: () => void;
}
/**
* Format a relative time string (e.g., "2m ago", "1h ago")
*/
function formatRelativeTime(timestamp: string | undefined, t: TFunction<"app">): string {
if (!timestamp) return t("executor.noActivity", "no activity");
const now = Date.now();
const then = new Date(timestamp).getTime();
const diffMs = now - then;
const seconds = Math.floor(diffMs / 1000);
const minutes = Math.floor(seconds / 60);
const hours = Math.floor(minutes / 60);
const days = Math.floor(hours / 24);
if (days > 0) return t("executor.daysAgo", "{{count}}d ago", { count: days });
if (hours > 0) return t("executor.hoursAgo", "{{count}}h ago", { count: hours });
if (minutes > 0) return t("executor.minutesAgo", "{{count}}m ago", { count: minutes });
if (seconds > 10) return t("executor.secondsAgo", "{{count}}s ago", { count: seconds });
return t("executor.justNow", "just now");
}
/**
* Get display configuration for an executor state.
*
* FNXC:EngineControls 2026-06-22-00:00:
* A stopped engine must use the same stop-rectangle affordance as the engine-control menu and error-red status text so operators do not confuse it with idle capacity.
*/
function getStateDisplay(state: ExecutorState, t: TFunction<"app">): { label: string; color: string; icon: typeof Play } {
switch (state) {
case "running":
return { label: t("executor.stateRunning", "Running"), color: "var(--color-success)", icon: Play };
case "paused":
return { label: t("executor.statePaused", "Paused"), color: "var(--triage)", icon: Pause };
case "stopped":
return { label: t("executor.stateStopped", "Stopped"), color: "var(--color-error)", icon: Square };
case "idle":
default:
return { label: t("executor.stateIdle", "Idle"), color: "var(--text-muted)", icon: Zap };
}
}
/**
* Footer status bar component that displays real-time executor statistics.
*
* Shows:
* - Running tasks count with pulsing animation when > 0
* - Blocked tasks count with warning color when > 0
* - Queued tasks count
* - Executor state badge (idle/running/paused/stopped)
* - Last activity timestamp
*/
export function ExecutorStatusBar({ tasks, projectId, columnFlagsByTaskId: suppliedColumnFlagsByTaskId, taskStuckTimeoutMs, staleHighFanoutBlockerAgeThresholdMs, lastFetchTimeMs, currentProjectPath, onOpenProjectDirectory, keyboardOpen, hideWhenKeyboardOpen, onToggleTerminal, onOpenScripts, onRunScript, quickChatButtonMode = "off", onOpenQuickChat }: ExecutorStatusBarProps) {
const { t } = useTranslation("app");
const viewportMode = useViewportMode();
const isMobile = viewportMode === "mobile";
const showTerminalLauncher = !isMobile && Boolean(onToggleTerminal);
const columnFlagsByTaskId = suppliedColumnFlagsByTaskId;
/*
FNXC:ConcurrencyIndicators 2026-08-03-12:00:
FN-8453 receives a task-scoped board trait index from App before the shared
live-agent predicate runs. Literal column ids are only a loading/legacy fallback.
*/
/*
* FNXC:ChatLauncher 2026-06-22-15:18:
* Settings can route Quick Chat to a footer launcher beside Terminal, keep the draggable floating FAB, or hide the launcher entirely. Footer launch stays desktop/tablet-only like Terminal while mobile opens from the floating path as a full-screen modal.
*/
const showQuickChatFooterLauncher = !isMobile && quickChatButtonMode === "footer" && Boolean(onOpenQuickChat);
const { stats, loading, error } = useExecutorStats(tasks, projectId, taskStuckTimeoutMs, lastFetchTimeMs, columnFlagsByTaskId);
const [isProjectPathVisible, setIsProjectPathVisible] = useState(false);
const [openStatTooltip, setOpenStatTooltip] = useState<OpenStatTooltip | null>(null);
const engineControlMenuRef = useRef<EngineControlMenuHandle>(null);
const hasRenderedPopulatedStatsRef = useRef(false);
useEffect(() => {
if (!loading && !error) {
hasRenderedPopulatedStatsRef.current = true;
}
}, [error, loading]);
/*
* FNXC:MobileFooter 2026-07-16-00:00:
* Mobile hides footer stat labels, so tapping a stat must reveal its name. The
* executor-status-bar--mobile class and this interaction share isMobile so
* short-landscape phones cannot expose both labels and tap controls. The
* popover is portaled below to escape the footer's overflow clipping.
*/
useEffect(() => {
if (!isMobile || !openStatTooltip) return;
const dismissTooltip = () => setOpenStatTooltip(null);
const dismissOnPointerDown = (event: PointerEvent) => {
if (event.target instanceof Element && event.target.closest(".executor-status-bar__segment--stat")) return;
dismissTooltip();
};
const dismissOnFocus = (event: FocusEvent) => {
if (event.target instanceof Element && event.target.closest(".executor-status-bar__segment--stat")) return;
dismissTooltip();
};
const dismissOnEscape = (event: KeyboardEvent) => {
if (event.key === "Escape") dismissTooltip();
};
document.addEventListener("pointerdown", dismissOnPointerDown);
document.addEventListener("focusin", dismissOnFocus);
document.addEventListener("keydown", dismissOnEscape);
window.addEventListener("scroll", dismissTooltip, true);
return () => {
document.removeEventListener("pointerdown", dismissOnPointerDown);
document.removeEventListener("focusin", dismissOnFocus);
document.removeEventListener("keydown", dismissOnEscape);
window.removeEventListener("scroll", dismissTooltip, true);
};
}, [isMobile, openStatTooltip]);
useEffect(() => {
if (!isMobile) setOpenStatTooltip(null);
}, [isMobile]);
const toggleStatTooltip = (id: FooterStatId, label: string, rect: DOMRect) => {
setOpenStatTooltip((current) => current?.id === id ? null : { id, label, rect });
};
const stateDisplay = useMemo(() => getStateDisplay(stats.executorState, t), [stats.executorState, t]);
const relativeTime = useMemo(() => formatRelativeTime(stats.lastActivityAt, t), [stats.lastActivityAt, t]);
const highestOverlapBlocker = useMemo(() => {
const fanoutMap = computeBlockerFanoutMap(tasks, {
staleHighFanoutAgeThresholdMs:
staleHighFanoutBlockerAgeThresholdMs ?? STALE_HIGH_FANOUT_BLOCKER_AGE_THRESHOLD_MS,
});
const candidates = Array.from(fanoutMap.entries())
.map(([blockerId, entry]) => ({ blockerId, entry }))
.filter(({ entry }) => entry.isHighFanout)
.sort((a, b) => {
if (b.entry.overlapBlockedTodoCount !== a.entry.overlapBlockedTodoCount) return b.entry.overlapBlockedTodoCount - a.entry.overlapBlockedTodoCount;
const aAge = a.entry.escalation?.blockingAgeMs ?? 0;
const bAge = b.entry.escalation?.blockingAgeMs ?? 0;
if (bAge !== aAge) return bAge - aAge;
return a.blockerId.localeCompare(b.blockerId, "en", { numeric: true, sensitivity: "base" });
});
return candidates[0] ?? null;
}, [tasks, staleHighFanoutBlockerAgeThresholdMs]);
const StateIcon = stateDisplay.icon;
// Keyboard-open guard runs after all hooks: toggling it must not change the
// hook count between renders (Rules of Hooks).
if (hideWhenKeyboardOpen) return null;
if (error) {
if (isLikelyTabSuspensionError(error)) {
return (
<div className="executor-status-bar executor-status-bar--connecting" role="status" aria-label={t("executor.status", "Executor status")}>
<span className="executor-status-bar__connecting">
<span className="executor-status-bar__indicator executor-status-bar__indicator--connecting executor-status-bar__indicator--active" aria-hidden="true" />
{t("executor.connecting", "Connecting…")}
</span>
</div>
);
}
return (
<div className="executor-status-bar executor-status-bar--error" role="status" aria-label={t("executor.status", "Executor status")}>
<span className="executor-status-bar__error">
<AlertTriangle size={14} />
{error}
</span>
</div>
);
}
/*
* FNXC:ExecutorStatusBar 2026-06-27-00:00:
* The loading subtree is initial-load-only. Once the populated footer has mounted, a heartbeat poll must keep this branch suppressed so EngineControlMenu stays mounted and an open concurrency popover survives routine stats refreshes (FN-7163).
*/
if (loading && stats.runningTaskCount === 0 && !hasRenderedPopulatedStatsRef.current) {
return (
<div className="executor-status-bar executor-status-bar--loading" role="status" aria-label={t("executor.status", "Executor status")}>
<LoadingSpinner className="executor-status-bar__loading-text" label={t("executor.loading", "Loading...")} />
</div>
);
}
return (
<div
className={`executor-status-bar${isMobile ? " executor-status-bar--mobile" : ""}${stats.executorState === "running" ? " executor-status-bar--running" : ""}${keyboardOpen ? " executor-status-bar--keyboard-open" : ""}`}
role="status"
aria-label={t("executor.status", "Executor status")}
>
{/*
* FNXC:ExecutorStatusBar 2026-07-16-20:55:
* FN-8229 removes the redundant AI-session footer segment. The banner and
* Planning navigation now own session visibility, leaving this footer for
* executor statistics and launch controls only.
*/}
{/* Waiting intake/hold tasks */}
<MobileStatSegment
id="queued"
isMobile={isMobile}
isOpen={openStatTooltip?.id === "queued"}
label={t("executor.waiting", "Waiting")}
onToggle={toggleStatTooltip}
>
<span className="executor-status-bar__indicator executor-status-bar__indicator--queued" aria-hidden="true" />
<span className="executor-status-bar__label">{t("executor.waiting", "Waiting")}</span>
<span className="executor-status-bar__count">{stats.queuedTaskCount}</span>
</MobileStatSegment>
{/* Separator */}
<span className="executor-status-bar__divider" aria-hidden="true" />
{/* Running tasks */}
<MobileStatSegment
id="running"
isMobile={isMobile}
isOpen={openStatTooltip?.id === "running"}
label={t("executor.running", "Running")}
onToggle={toggleStatTooltip}
>
<span
className={`executor-status-bar__indicator executor-status-bar__indicator--running ${stats.runningTaskCount > 0 ? "executor-status-bar__indicator--active" : ""}`}
aria-hidden="true"
/>
<span className="executor-status-bar__label">{t("executor.running", "Running")}</span>
<span className="executor-status-bar__count">{stats.runningTaskCount}</span>
<span className="executor-status-bar__separator" aria-hidden="true">/</span>
<span className="executor-status-bar__max">{stats.maxConcurrent}</span>
</MobileStatSegment>
{/* Separator */}
<span className="executor-status-bar__divider" aria-hidden="true" />
{/* Stuck tasks */}
{stats.stuckTaskCount > 0 && (
<>
<MobileStatSegment
className="executor-status-bar__segment--stuck"
id="stuck"
isMobile={isMobile}
isOpen={openStatTooltip?.id === "stuck"}
label={t("executor.stuck", "Stuck")}
onToggle={toggleStatTooltip}
>
<span className="executor-status-bar__indicator executor-status-bar__indicator--stuck executor-status-bar__indicator--active" aria-hidden="true" />
<span className="executor-status-bar__label">{t("executor.stuck", "Stuck")}</span>
<span className="executor-status-bar__count executor-status-bar__count--error">{stats.stuckTaskCount}</span>
</MobileStatSegment>
<span className="executor-status-bar__divider" aria-hidden="true" />
</>
)}
{/* Blocked tasks */}
<MobileStatSegment
id="blocked"
isMobile={isMobile}
isOpen={openStatTooltip?.id === "blocked"}
label={t("executor.blocked", "Blocked")}
onToggle={toggleStatTooltip}
>
<span
className={`executor-status-bar__indicator executor-status-bar__indicator--blocked ${stats.blockedTaskCount > 0 ? "executor-status-bar__indicator--active" : ""}`}
aria-hidden="true"
/>
<span className="executor-status-bar__label">{t("executor.blocked", "Blocked")}</span>
<span className={`executor-status-bar__count ${stats.blockedTaskCount > 0 ? "executor-status-bar__count--warning" : ""}`}>
{stats.blockedTaskCount}
</span>
</MobileStatSegment>
{highestOverlapBlocker && (
<>
<span className="executor-status-bar__divider" aria-hidden="true" />
<MobileStatSegment
className="executor-status-bar__segment--fanout"
id="fanout"
isMobile={isMobile}
isOpen={openStatTooltip?.id === "fanout"}
label={t("executor.overlapQueue", "Overlap queue")}
onToggle={toggleStatTooltip}
>
<span className="executor-status-bar__indicator executor-status-bar__indicator--fanout executor-status-bar__indicator--active" aria-hidden="true" />
<span className="executor-status-bar__label">{t("executor.overlapQueue", "Overlap queue")}</span>
<span
className="executor-status-bar__fanout-summary"
title={t("executor.overlapBottleneck", "{{status}} overlap bottleneck {{blockerId}}: {{count}} {{todoStatus}} blocked via blockedBy (threshold {{threshold}})", {
status: highestOverlapBlocker.entry.escalation ? t("executor.escalated", "Escalated") : t("executor.temporary", "Temporary"),
blockerId: highestOverlapBlocker.blockerId,
count: highestOverlapBlocker.entry.overlapBlockedTodoCount,
todoStatus: t("executor.todoStatus", "todo"),
threshold: HIGH_FANOUT_BLOCKER_TODO_THRESHOLD,
})}
>
{t("executor.overlapSummary", "{{blockerId}} · {{count}} todo", { blockerId: highestOverlapBlocker.blockerId, count: highestOverlapBlocker.entry.overlapBlockedTodoCount })}{highestOverlapBlocker.entry.escalation ? t("executor.escalatedSuffix", " (escalated)") : ""}
</span>
</MobileStatSegment>
</>
)}
{currentProjectPath && onOpenProjectDirectory && (
<>
<span className="executor-status-bar__divider" aria-hidden="true" />
<div className="executor-status-bar__segment executor-status-bar__segment--project-directory">
<button
className={`executor-status-bar__folder-toggle${isProjectPathVisible ? " executor-status-bar__folder-toggle--active" : ""}`}
onClick={() => setIsProjectPathVisible((prev) => !prev)}
aria-label={isProjectPathVisible ? t("executor.hideProjectDir", "Hide project directory") : t("executor.showProjectDir", "Show project directory")}
aria-expanded={isProjectPathVisible}
data-testid="executor-project-path-toggle"
title={isProjectPathVisible ? t("executor.hideProjectDir", "Hide project directory") : t("executor.showProjectDir", "Show project directory")}
>
<Folder size={12} aria-hidden="true" />
</button>
{isProjectPathVisible && (
<button
className="executor-status-bar__project-path"
onClick={onOpenProjectDirectory}
title={currentProjectPath}
data-testid="executor-project-path-link"
>
{currentProjectPath}
</button>
)}
</div>
</>
)}
{openStatTooltip && typeof document !== "undefined" && createPortal(
<div
id={`executor-status-bar-tooltip-${openStatTooltip.id}`}
className="executor-status-bar__stat-tooltip"
role="tooltip"
style={{ left: openStatTooltip.rect.left + openStatTooltip.rect.width / 2, top: openStatTooltip.rect.top }}
>
{openStatTooltip.label}
</div>,
document.body,
)}
{/* Spacer */}
<div className="executor-status-bar__spacer" />
{showQuickChatFooterLauncher && (
<>
<div className="executor-status-bar__segment executor-status-bar__segment--quick-chat-launcher" data-testid="executor-quick-chat-launcher-segment">
<button
type="button"
className="executor-status-bar__footer-launcher"
onClick={onOpenQuickChat}
aria-label={t("chat.openQuickChat", "Open Quick Chat")}
data-testid="executor-quick-chat-launcher"
>
<MessageSquare size={12} aria-hidden="true" />
<span>{t("chat.quickChat", "Quick Chat")}</span>
</button>
</div>
<span className="executor-status-bar__divider" aria-hidden="true" />
</>
)}
{showTerminalLauncher && (
<>
<div className="executor-status-bar__segment executor-status-bar__segment--terminal-launcher" data-testid="executor-terminal-launcher-segment">
<TerminalLauncher
projectId={projectId}
onToggleTerminal={onToggleTerminal}
onOpenScripts={onOpenScripts}
onRunScript={onRunScript}
variant="footer"
/>
</div>
<span className="executor-status-bar__divider" aria-hidden="true" />
</>
)}
{/* Last activity */}
<div className="executor-status-bar__segment executor-status-bar__segment--time">
<Clock size={12} className="executor-status-bar__icon" aria-hidden="true" />
<span className="executor-status-bar__time">{relativeTime}</span>
</div>
{/* Separator */}
<span className="executor-status-bar__divider" aria-hidden="true" />
{/* Executor state badge and engine controls */}
<div className="executor-status-bar__segment executor-status-bar__segment--engine-controls">
<button
type="button"
className="executor-status-bar__state-trigger"
onClick={() => engineControlMenuRef.current?.open()}
aria-label={t("executor.openEngineControlsForState", "Open engine controls for {{state}} state", { state: stateDisplay.label })}
data-testid="executor-state-engine-control-trigger"
>
<StateIcon size={12} style={{ color: stateDisplay.color }} aria-hidden="true" />
<span className="executor-status-bar__state" style={{ color: stateDisplay.color }}>
{stateDisplay.label}
</span>
</button>
<EngineControlMenu ref={engineControlMenuRef} projectId={projectId} />
</div>
</div>
);
}