Files
fusion/packages/engine/src/concurrency.ts
gsxdsm aa8bd3dc92 fix(FN-6043): recover stuck task processing
Fusion-Task-Id: FN-6043
2026-06-08 18:14:48 -07:00

247 lines
9.0 KiB
TypeScript

/** Priority level for merge agents — served first. */
export const PRIORITY_MERGE = 2;
/** Priority level for execution agents — served after merge, before specify. */
export const PRIORITY_EXECUTE = 1;
/** Priority level for specification/triage agents — served last (default). */
export const PRIORITY_SPECIFY = 0;
/** A waiter entry that tracks both the priority and the resolve callback. */
interface PriorityWaiter {
priority: number;
resolve: () => void;
}
/**
* A concurrency semaphore that gates all agentic activities (triage specification,
* task execution, and merge operations) behind a shared slot limit.
*
* The semaphore ensures that the total number of concurrently running
* **top-level** AI agents never exceeds `maxConcurrent`, regardless of which
* subsystem spawned them. Nested helper agents (reviewers spawned from
* inside a parent's tool call) are admitted via {@link runNested} without
* entering the wait queue: they bump `activeCount` for honest observability
* and respect the parent's slot, but can transiently push the count above
* the configured limit. This is intentional — see {@link runNested} for the
* fairness/deadlock rationale.
*
* **Priority-based draining:** When a slot becomes available and multiple agents
* are waiting, the waiter with the highest `priority` value is served first.
* Among waiters with the same priority, FIFO order is preserved. The built-in
* priority constants are:
*
* - {@link PRIORITY_MERGE} (`2`) — merge agents (highest)
* - {@link PRIORITY_EXECUTE} (`1`) — execution agents
* - {@link PRIORITY_SPECIFY} (`0`) — specification/triage agents (lowest, default)
*
* The limit is read dynamically at `acquire()` time via a getter callback, so
* live changes to `settings.maxConcurrent` take effect on the next acquire
* without restarting the engine. Reducing the limit below the current
* `activeCount` does not evict running agents — it simply blocks new acquires
* until enough releases bring the active count below the new limit.
*
* @example
* ```ts
* const sem = new AgentSemaphore(() => store.getSettings().then(s => s.maxConcurrent));
* await sem.run(async () => {
* // at most maxConcurrent agents run this block concurrently
* }, PRIORITY_EXECUTE);
* ```
*/
export class AgentSemaphore {
private _active = 0;
private _waiters: PriorityWaiter[] = [];
private _getLimit: () => number;
/**
* @param limit - Either a static number or a getter that returns the current
* `maxConcurrent` value. When a getter is provided the limit is re-read on
* every `acquire()` call, allowing live setting changes.
*/
constructor(limit: number | (() => number)) {
this._getLimit = typeof limit === "function" ? limit : () => limit;
}
/** Number of slots currently held by running agents. */
get activeCount(): number {
return this._active;
}
/** Number of callers currently queued for a semaphore slot. */
get waitingCount(): number {
return this._waiters.length;
}
/** Snapshot of current semaphore pressure for diagnostics. */
snapshot(): { activeCount: number; waitingCount: number; availableCount: number; limit: number } {
return {
activeCount: this.activeCount,
waitingCount: this.waitingCount,
availableCount: this.availableCount,
limit: this.limit,
};
}
/**
* Clamp stale active-slot accounting to a persisted upper bound.
*
* This is a recovery valve for crash/abort paths where the task/session that
* acquired a slot is gone but the in-memory semaphore did not observe its
* normal `finally` release. The caller owns the persisted-state judgment.
*/
reconcileActiveCount(maxActive: number): { before: number; after: number; changed: boolean } {
const bounded = Math.max(0, Math.floor(maxActive));
const before = this._active;
if (before > bounded) {
this._active = bounded;
this._drain();
}
return { before, after: this._active, changed: before !== this._active };
}
/** Number of slots available for immediate acquisition. May be 0 or negative
* if the limit was reduced below the current active count.
* Returns 0 when the limit is not a valid positive number (defensive guard). */
get availableCount(): number {
const limit = this._getLimit();
if (!Number.isFinite(limit) || limit <= 0) return 0;
return Math.max(0, limit - this._active);
}
/** Current concurrency limit.
* Returns a minimum of 1 to prevent indefinite blocking. */
get limit(): number {
const limit = this._getLimit();
if (!Number.isFinite(limit) || limit <= 0) return 1;
return limit;
}
/**
* Acquire a slot. Resolves immediately if a slot is available, otherwise
* queues the caller and resolves when a slot is released.
*
* When multiple callers are waiting, the highest-priority waiter is served
* first. Among waiters with equal priority, FIFO order is preserved.
*
* @param priority - Numeric priority (higher = served first). Defaults to `0`
* ({@link PRIORITY_SPECIFY}). Use {@link PRIORITY_MERGE} (`2`) for merge
* agents and {@link PRIORITY_EXECUTE} (`1`) for execution agents.
*/
acquire(priority: number = 0): Promise<void> {
const limit = this.limit; // Uses the guarded getter (returns min 1)
if (this._active < limit) {
this._active++;
return Promise.resolve();
}
return new Promise<void>((resolve) => {
this._waiters.push({
priority,
resolve: () => {
this._active++;
resolve();
},
});
});
}
/**
* Synchronously reserve a slot if one is immediately available, without
* queuing. Returns true (and bumps `activeCount`) when a slot was taken,
* false when the semaphore is full. Used by the U6 hold/release sweep's
* reservation-first ordering (KTD-10): reserve worktree + semaphore BEFORE
* issuing a release move, and {@link release} the reservation if the move
* rejects on capacity. Unlike {@link acquire} it never enqueues a waiter.
*/
tryAcquire(): boolean {
if (this._active < this.limit) {
this._active++;
return true;
}
return false;
}
/**
* Release a previously acquired slot and unblock the next waiting caller
* (if any).
*/
release(): void {
this._active--;
this._drain();
}
/**
* Convenience wrapper: acquires a slot, runs `fn`, and releases the slot
* when `fn` settles (whether it resolves or rejects).
*
* @param fn - The async function to run while holding the slot.
* @param priority - Numeric priority forwarded to {@link acquire}. Defaults
* to `0` ({@link PRIORITY_SPECIFY}).
*/
async run<T>(fn: () => Promise<T>, priority: number = 0): Promise<T> {
await this.acquire(priority);
try {
return await fn();
} finally {
this.release();
}
}
/**
* Run a nested helper agent within the current caller's slot context.
*
* Unlike {@link run}, `runNested` does NOT enter the wait queue — it bumps
* `_active` directly so the helper begins immediately. The bump keeps
* {@link activeCount} an honest report of how many agent sessions exist
* right now, even though the helper bypasses the usual fairness queue.
*
* Intended use: a parent agent (executor, triage) is suspended awaiting a
* synchronous sub-agent's tool result (typically a reviewer). The parent
* makes no LLM calls while suspended, so the total number of LLM-active
* agents at any moment is still bounded by `maxConcurrent` — but two agent
* sessions exist, which `runNested` reflects in `activeCount`. This is
* intentionally a soft breach of the limit: it preserves forward-progress
* fairness for the in-flight task (no queue stealing) and avoids the
* deadlock that would occur if both parent and child needed a queued slot.
*/
async runNested<T>(fn: () => Promise<T>): Promise<T> {
this._active++;
try {
return await fn();
} finally {
this._active--;
this._drain();
}
}
/**
* Unblock waiters while slots are available.
*
* Picks the highest-priority waiter first. Among waiters with the same
* priority, the one that was enqueued first (FIFO) is chosen.
*/
private _drain(): void {
const limit = this.limit; // Uses the guarded getter (returns min 1)
while (this._waiters.length > 0 && this._active < limit) {
const idx = this._highestPriorityIndex();
const [waiter] = this._waiters.splice(idx, 1);
waiter.resolve();
}
}
/**
* Find the index of the highest-priority waiter. When multiple waiters
* share the highest priority, the first one (lowest index = earliest
* enqueued) is returned, preserving FIFO within the same priority level.
*/
private _highestPriorityIndex(): number {
let bestIdx = 0;
let bestPriority = this._waiters[0].priority;
for (let i = 1; i < this._waiters.length; i++) {
if (this._waiters[i].priority > bestPriority) {
bestPriority = this._waiters[i].priority;
bestIdx = i;
}
}
return bestIdx;
}
}