local-runtime.ts dynamically imports @fusion/engine, but it was missing from the esbuild externals list (only @fusion/core and @fusion/dashboard were there). esbuild followed the import and tried to bundle engine's transitive node-pty native .node binaries, failing with "No loader is configured for .node files" — which broke every desktop Windows EXE and macOS DMG build leg. Externalize @fusion/engine like the other workspace packages; it resolves from node_modules at runtime. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
92 lines
3.2 KiB
TypeScript
92 lines
3.2 KiB
TypeScript
import { build } from "esbuild";
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import { cp, mkdir, rm, stat } from "node:fs/promises";
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import { join } from "node:path";
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import { buildDashboardClient, packageRoot, workspaceRoot } from "./workspace-tools";
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const dashboardClientDir = join(workspaceRoot, "packages", "dashboard", "dist", "client");
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const desktopDistDir = join(packageRoot, "dist");
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const desktopClientDistDir = join(desktopDistDir, "client");
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// FNXC:DesktopBuild 2026-06-25-09:45:
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// Every workspace @fusion/* package and native (.node) module must stay external
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// to the Electron main/preload bundles — they resolve from node_modules at runtime.
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// @fusion/engine was missing here, so esbuild followed local-runtime.ts's dynamic
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// `import("@fusion/engine")` and tried to bundle engine's transitive node-pty
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// (@homebridge/node-pty-prebuilt-multiarch) native binaries, failing with
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// "No loader is configured for .node files" and breaking every desktop release build.
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const sharedExternals = [
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"electron",
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"@fusion/core",
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"@fusion/dashboard",
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"@fusion/engine",
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"better-sqlite3",
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];
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const mainExternals = sharedExternals;
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const preloadExternals = sharedExternals;
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async function ensureDashboardBuild(): Promise<void> {
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console.log("[desktop:build] Building dashboard client...");
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await buildDashboardClient();
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try {
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await stat(dashboardClientDir);
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} catch {
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throw new Error(`Dashboard client assets not found: ${dashboardClientDir}`);
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}
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}
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async function buildElectronEntrypoints(): Promise<void> {
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console.log("[desktop:build] Bundling Electron main/preload with esbuild...");
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await Promise.all([
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build({
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entryPoints: [join(packageRoot, "src", "main.ts")],
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outfile: join(desktopDistDir, "main.js"),
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bundle: true,
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format: "esm",
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platform: "node",
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target: "node22",
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sourcemap: true,
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external: mainExternals,
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logLevel: "info",
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}),
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build({
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entryPoints: [join(packageRoot, "src", "preload.ts")],
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outfile: join(desktopDistDir, "preload.js"),
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bundle: true,
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// Preload scripts must be CommonJS — Electron loads them via the
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// sandboxed Node context, not as ESM. With format:"esm" the
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// contextBridge calls silently no-op and window.fusionShell /
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// window.fusionAPI stay undefined, which made the dashboard fall
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// through to "can't reach the Fusion backend" and the launch gate
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// always bypass.
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format: "cjs",
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platform: "node",
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target: "node22",
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sourcemap: true,
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packages: "external",
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external: preloadExternals,
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logLevel: "info",
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}),
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]);
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}
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async function copyDashboardClient(): Promise<void> {
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console.log("[desktop:build] Copying dashboard client into desktop dist/client...");
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await cp(dashboardClientDir, desktopClientDistDir, { recursive: true });
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}
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async function main(): Promise<void> {
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await rm(desktopDistDir, { recursive: true, force: true });
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await mkdir(desktopDistDir, { recursive: true });
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await ensureDashboardBuild();
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await buildElectronEntrypoints();
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await copyDashboardClient();
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console.log("[desktop:build] Desktop build complete");
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}
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void main().catch((error) => {
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console.error("[desktop:build] Build failed", error);
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process.exitCode = 1;
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});
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