Make project-enabled skills available across agent sessions while preserving explicit per-agent skills as observable read-first requirements. - resolve all enabled discovered skills without using agent metadata as an availability filter - carry forced skill intent through PI, plugin, chat, workflow, merger, and heartbeat session paths - report resolved and unavailable forced skills in session summaries and diagnostics - document the updated skill model and add release notes and regression coverage Files changed: .changeset/fn-9114-forced-skills.md | 7 + docs/PLUGIN_AUTHORING.md | 2 +- docs/agents.md | 10 +- docs/diagnostics.md | 2 +- docs/settings-reference.md | 2 +- packages/core/src/__tests__/skill-settings.test.ts | 9 + .../dashboard/src/__tests__/chat-manager.test.ts | 26 ++- packages/dashboard/src/chat.ts | 10 + .../engine/src/__tests__/agent-skills-flow.test.ts | 14 +- .../compound-engineering-skill-resolution.test.ts | 2 +- .../engine/src/__tests__/heartbeat-skills.test.ts | 41 ++++ .../__tests__/hermes-runtime-integration.test.ts | 63 +++++- .../engine/src/__tests__/merger-skills.test.ts | 33 ++- packages/engine/src/__tests__/pi.test.ts | 35 ++- .../__tests__/plugin-skill-body-delivery.test.ts | 8 +- .../src/__tests__/plugin-skill-integration.test.ts | 3 +- .../src/__tests__/session-skill-context.test.ts | 40 ++-- .../engine/src/__tests__/skill-resolver.test.ts | 38 +++- .../__tests__/step-execute-skill-loading.test.ts | 6 + packages/engine/src/agents/agent-runtime.ts | 2 + .../engine/src/agents/agent-session-helpers.ts | 88 ++++++- .../src/cli-runtime/session-skill-context.ts | 117 ++++------ packages/engine/src/cli-runtime/skill-resolver.ts | 252 +++++++++------------ .../engine/src/executor/execute-workflow-step.ts | 14 ++ packages/engine/src/executor/run-implementation.ts | 5 + packages/engine/src/pi.ts | 28 ++- 26 files changed, 576 insertions(+), 281 deletions(-) Fusion-Task-Id: FN-9114 Fusion-Task-Lineage: fe63ebd1-f947-40d7-be7b-c13d7f1c35c9 Co-authored-by: Fusion (runfusion.ai) <noreply@runfusion.ai>
536 lines
21 KiB
TypeScript
536 lines
21 KiB
TypeScript
/**
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* Skill selection resolver for deterministic session skill sets.
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*
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* Computes which skills should be available in agent sessions based on:
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* 1. Project execution-enabled skill patterns from settings
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* 2. Optional caller-requested skill names (for per-task overrides)
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*
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* The resolver reads project settings files directly (read-only) and produces
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* a filter set used by createFnAgent's DefaultResourceLoader.skillsOverride.
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*/
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import { existsSync, readFileSync } from "node:fs";
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import { dirname, join, resolve } from "node:path";
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import type { ResourceDiagnostic, Skill } from "@earendil-works/pi-coding-agent";
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import { getProjectRootFromWorktree, normalizeStoredSkillPath } from "@fusion/core";
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import { piLog } from "../logger.js";
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// ── Project Root Resolution ──────────────────────────────────────────────────
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/**
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* Resolve the project root directory by preferring the parent repo when
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* `cwd` is inside a `.worktrees/<name>/...` path, then falling back to the
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* legacy `.fusion` ancestor walk.
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*
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* Falls back to `cwd` if no `.fusion/` directory is found (mirrors
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* `resolvePiExtensionProjectRoot` from `@fusion/core`).
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*/
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/*
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FNXC:WorkflowLifecycleColumns 2026-07-30-13:20 (U11 census hygiene):
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`"triage"` HERE IS A SESSION PURPOSE — which agent role is running — NOT a board
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column. It matched the `=== "triage"` census only because it is the same word, and
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resolving it from a workflow's IR would be wrong: an agent role does not move when
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a board renames its planning column.
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Hoisted to a named set so the four role purposes read as one concept and the
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literal stops looking like a lifecycle guard.
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*/
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const ROLE_FALLBACK_SESSION_PURPOSES: ReadonlySet<string> = new Set([
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"triage",
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"executor",
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"reviewer",
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"merger",
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]);
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export function resolveProjectRoot(cwd: string): string {
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const worktreeProjectRoot = getProjectRootFromWorktree(cwd);
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if (worktreeProjectRoot && existsSync(join(worktreeProjectRoot, ".fusion"))) {
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return worktreeProjectRoot;
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}
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let current = resolve(cwd);
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while (true) {
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if (existsSync(join(current, ".fusion"))) {
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return current;
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}
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const parent = dirname(current);
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if (parent === current) {
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return resolve(cwd);
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}
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current = parent;
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}
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}
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// ── Types ───────────────────────────────────────────────────────────────────
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/**
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* Context for skill selection resolution.
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*/
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export interface SkillSelectionContext {
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/**
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* Absolute path to the project root for reading settings.
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*/
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projectRootDir: string;
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/**
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* Optional explicit skill names the caller wants (e.g., from task config).
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* These are skill names (not IDs), matched case-insensitively against Skill.name.
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*/
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requestedSkillNames?: string[];
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/**
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* Names that must be read before work when they survive project settings.
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* Unlike requestedSkillNames, these are intent only and never restrict discovery.
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*/
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forcedSkillNames?: string[];
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/**
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* Diagnostic label for log messages (e.g., "executor", "triage", "reviewer").
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*/
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sessionPurpose?: string;
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}
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/**
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* Diagnostic about a configured or requested skill.
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*/
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export interface SkillDiagnostic {
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type: "info" | "warning" | "error";
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message: string;
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skillName?: string;
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skillPath?: string;
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}
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/**
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* Result of skill selection resolution.
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*/
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export interface SkillSelectionResult {
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/**
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* Set of skill file paths to include in the session.
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* Used by skillsOverride to filter discovered skills.
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*/
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allowedSkillPaths: Set<string>;
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/**
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* Set of skill file paths that were explicitly excluded by project patterns.
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* These paths were disabled via -prefix patterns.
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* Used by skillsOverride to distinguish "disabled" (exists but excluded) from "missing" (doesn't exist).
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*/
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excludedSkillPaths: Set<string>;
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/**
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* Diagnostics about configured/requested skills.
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*/
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diagnostics: SkillDiagnostic[];
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/**
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* Whether filtering should be applied.
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* false = all discovered skills pass through (no patterns configured, no requested names)
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* true = skills are filtered according to allowedSkillPaths
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*/
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filterActive: boolean;
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}
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/**
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* Project settings structure relevant to skill selection.
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*/
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export interface ProjectSkillSettings {
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skills?: string[];
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packages?: Array<string | { source: string; skills?: string[] }>;
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}
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// ── Settings Reading ─────────────────────────────────────────────────────────
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/**
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* Read a JSON object from a file path.
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* Returns empty object if file doesn't exist or is invalid.
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*/
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function readJsonObject(path: string): Record<string, unknown> {
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if (!existsSync(path)) {
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return {};
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}
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try {
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const parsed = JSON.parse(readFileSync(path, "utf-8"));
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return parsed && typeof parsed === "object" ? parsed as Record<string, unknown> : {};
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} catch {
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return {};
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}
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}
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/**
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* Read project settings from .fusion/settings.json.
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*/
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export function readProjectSettings(projectRootDir: string): ProjectSkillSettings {
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const fusionSettings = join(projectRootDir, ".fusion", "settings.json");
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if (existsSync(fusionSettings)) {
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const parsed = readJsonObject(fusionSettings);
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// Only return skill-relevant fields
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return {
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skills: Array.isArray(parsed.skills) ? (parsed.skills as string[]) : undefined,
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packages: Array.isArray(parsed.packages) ? (parsed.packages as Array<string | { source: string; skills?: string[] }>) : undefined,
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};
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}
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return {};
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}
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// ── Pattern Normalization ────────────────────────────────────────────────────
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/**
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* Normalize a skill pattern by removing the + prefix (enabled by default).
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* Returns the path portion of the pattern.
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*/
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function normalizePattern(pattern: string): string {
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if (pattern.startsWith("+") || pattern.startsWith("-")) {
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return pattern.slice(1);
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}
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return pattern;
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}
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/**
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* Check if a pattern is an exclusion pattern (-prefixed).
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*/
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function isExclusionPattern(pattern: string): boolean {
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return pattern.startsWith("-");
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}
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/**
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* Return the canonical body path beneath a discovered skill's `skills/` root.
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* A path without that root is only eligible for exact filePath matching.
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*/
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function skillBodyRelativePath(filePath: string): string | undefined {
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const normalizedFilePath = filePath.replaceAll("\\", "/");
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const lowerCasePath = normalizedFilePath.toLowerCase();
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const segmentIndex = lowerCasePath.lastIndexOf("/skills/");
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if (segmentIndex >= 0) {
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return normalizedFilePath.slice(segmentIndex + "/skills/".length);
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}
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if (lowerCasePath.startsWith("skills/")) {
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return normalizedFilePath.slice("skills/".length);
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}
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return undefined;
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}
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/**
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* FNXC:SkillResolution 2026-07-21-00:00:
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* GitHub #2385 / FN-8465 requires session filtering to use the same skills-relative body-path identity as the Skills view. Legacy `-name/SKILL.md` entries must not suppress a re-categorized `skills/category/name/SKILL.md` body merely because pi exposes the same bare Skill.name.
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*/
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function skillMatchesExecutionPattern(skill: Skill, pattern: string): boolean {
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if (skill.filePath === pattern) {
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return true;
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}
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const bodyRelativePath = skillBodyRelativePath(skill.filePath);
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return bodyRelativePath !== undefined
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&& normalizeStoredSkillPath(bodyRelativePath).toLowerCase()
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=== normalizeStoredSkillPath(pattern).toLowerCase();
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}
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/**
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* FNXC:SkillResolution 2026-07-21-00:00:
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* Legacy flat `+name/SKILL.md` keys must be ignored as well as legacy disables.
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* Otherwise an unmatched stale allow key activates the session allow-list and
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* suppresses re-categorized skills even though the Skills view shows them enabled.
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*/
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function isLegacyFlatPatternForNestedSkill(skill: Skill, pattern: string): boolean {
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const bodyRelativePath = skillBodyRelativePath(skill.filePath);
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if (!bodyRelativePath) return false;
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const bodySegments = normalizeStoredSkillPath(bodyRelativePath)
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.toLowerCase()
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.split("/");
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const patternSegments = normalizeStoredSkillPath(pattern)
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.toLowerCase()
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.split("/");
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return bodySegments.length > 2
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&& patternSegments.length === 2
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&& bodySegments.at(-2) === patternSegments[0]
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&& bodySegments.at(-1) === patternSegments[1];
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}
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/**
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* FNXC:SkillResolution 2026-06-26-00:00:
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* Requested skills can arrive from chat and agent metadata as `gamma`, `review/pr`, `review/pr/SKILL.md`, or `source::skills/review/pr/SKILL.md` while discovered Skill.name entries are keyed by the bare token.
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* Reduce only requested-name comparisons to the dashboard bareSkillName convention so slash/namespaced requests load without changing allow/exclude path matching, which still depends on bareSkillName plus filePath equality.
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*/
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function requestedSkillMatchKey(name: string): string {
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if (!name) return "";
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const withoutSkillMd = name.replace(/\/SKILL\.md$/i, "");
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const lastPathSegment = withoutSkillMd.split("/").pop() ?? withoutSkillMd;
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const afterNamespace = lastPathSegment.split(":").pop() ?? lastPathSegment;
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return afterNamespace.toLowerCase();
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}
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// ── Main Resolution Logic ────────────────────────────────────────────────────
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/**
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* Compute deterministic skill selection from project settings and optional requested names.
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*
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* Resolution rules:
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* 1. If NO skill patterns exist AND no requestedSkillNames → filterActive: false (all pass through)
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* 2. If skill patterns exist:
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* - + prefix or no prefix = add to allowed set
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* - - prefix = exclude from allowed set
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* - Last entry wins for duplicate paths
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* 3. If requestedSkillNames provided:
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* - Acts as additional intersection filter (skills must match name AND be in allowed set)
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* - Case-insensitive matching against Skill.name
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* 4. Diagnostics produced for:
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* - Patterns that don't match discovered skills (warning)
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* - Requested names not matching any discovered skill (warning)
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*/
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export function resolveSessionSkills(context: SkillSelectionContext): SkillSelectionResult {
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const { requestedSkillNames, forcedSkillNames } = context;
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// Resolve project root from the given projectRootDir — it may be a
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// worktree path (e.g., /project/.worktrees/task-branch) which doesn't
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// contain .fusion/settings.json. Walk up to find the real project root.
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const projectRootDir = resolveProjectRoot(context.projectRootDir);
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// Read project settings
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const settings = readProjectSettings(projectRootDir);
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// Collect all skill patterns from settings
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const skillPatterns: string[] = [];
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// Top-level skills patterns
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if (settings.skills) {
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for (const pattern of settings.skills) {
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if (typeof pattern === "string") {
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skillPatterns.push(pattern);
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}
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}
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}
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// Package-scoped skill patterns
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if (settings.packages) {
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for (const pkg of settings.packages) {
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if (typeof pkg === "object" && pkg !== null && "skills" in pkg && Array.isArray(pkg.skills)) {
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for (const pattern of pkg.skills) {
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if (typeof pattern === "string") {
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skillPatterns.push(pattern);
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}
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}
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}
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}
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}
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const hasPatterns = skillPatterns.length > 0;
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const hasRequestedNames = Boolean(requestedSkillNames && requestedSkillNames.length > 0);
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const hasForcedNames = Boolean(forcedSkillNames && forcedSkillNames.length > 0);
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// If no patterns and no requested names, no filtering needed
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if (!hasPatterns && !hasRequestedNames && !hasForcedNames) {
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return {
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allowedSkillPaths: new Set<string>(),
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excludedSkillPaths: new Set<string>(),
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diagnostics: [],
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filterActive: false,
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};
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}
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// Build allowed and excluded sets from patterns
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// Last entry wins for duplicate paths: we track the "final decision" per path
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const finalDecisions = new Map<string, boolean>(); // true = allowed, false = excluded
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for (const pattern of skillPatterns) {
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const path = normalizePattern(pattern);
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const isExclusion = isExclusionPattern(pattern);
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finalDecisions.set(path, !isExclusion);
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}
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// Build allowed and excluded sets from final decisions
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const allowedSet = new Set<string>();
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const excludedSet = new Set<string>();
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for (const [path, allowed] of finalDecisions) {
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if (allowed) {
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allowedSet.add(path);
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} else {
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excludedSet.add(path);
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}
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}
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// Determine if filtering is active
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// filterActive is true when:
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// - Patterns exist (some skills are explicitly configured)
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// - OR only requested names are provided (filter to those names)
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const filterActive = hasPatterns || hasRequestedNames || hasForcedNames;
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// Produce diagnostics for patterns (we can't check against actual discovered skills here,
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// so we note which patterns are configured)
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const diagnostics: SkillDiagnostic[] = [];
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if (hasPatterns) {
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for (const pattern of skillPatterns) {
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if (!isExclusionPattern(pattern)) {
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// Note: We don't have access to discovered skills here to check if pattern matches
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// The actual validation happens in createSkillsOverrideFromSelection when base.skills is available
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const path = normalizePattern(pattern);
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diagnostics.push({
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type: "info",
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message: `Configured skill pattern: ${pattern}`,
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skillPath: path,
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});
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}
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}
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}
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if (hasRequestedNames) {
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for (const name of requestedSkillNames!) {
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diagnostics.push({
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type: "info",
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message: `Requested skill: ${name}`,
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skillName: name,
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});
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}
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}
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return {
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allowedSkillPaths: allowedSet,
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excludedSkillPaths: excludedSet,
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diagnostics,
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filterActive,
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};
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}
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// ── Skills Override Factory ─────────────────────────────────────────────────
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/**
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* Options for skills override filtering.
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* We track requested names here so we can validate against base.skills.
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*/
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export interface SkillsOverrideOptions {
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/** Set of allowed skill paths */
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allowedSkillPaths: Set<string>;
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/** Set of explicitly excluded skill paths (from -patterns). If not provided, defaults to empty set. */
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excludedSkillPaths?: Set<string>;
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/** Whether filtering is active */
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filterActive: boolean;
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/** Ensure-present names; they never narrow the discovered set. */
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requestedSkillNames?: string[];
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/** Forced read-first names, resolved only after final filtering. */
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forcedSkillNames?: string[];
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/** Session purpose for log messages */
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sessionPurpose?: string;
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}
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/**
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* Create a skillsOverride callback compatible with DefaultResourceLoaderOptions.skillsOverride.
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*
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* @param selection - The skill selection result from resolveSessionSkills
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* @param options - Additional options for the override
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* @returns A skillsOverride callback for DefaultResourceLoader
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*/
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export interface ResolvedForcedSkill {
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requestedName: string;
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skillName: string;
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}
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export interface UnresolvedForcedSkill {
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requestedName: string;
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reason: "disabled-by-settings" | "not-found";
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}
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export interface SkillsOverrideResult {
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skills: Skill[];
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diagnostics: ResourceDiagnostic[];
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resolvedForcedSkills: ResolvedForcedSkill[];
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unresolvedForcedSkills: UnresolvedForcedSkill[];
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}
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/*
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FNXC:SkillResolution 2026-08-16-03:19:
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GitHub #1422 requires project enablement to decide availability for every agent.
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Per-agent and workflow names are additive forced-read intent: exclusions win, and
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only names resolved in the final session set may be ordered in a prompt.
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*/
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export function createSkillsOverrideFromSelection(
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selection: SkillSelectionResult,
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options: Omit<SkillsOverrideOptions, "allowedSkillPaths" | "filterActive"> = {},
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): (base: { skills: Skill[]; diagnostics: ResourceDiagnostic[] }) => SkillsOverrideResult {
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const { allowedSkillPaths, excludedSkillPaths, filterActive } = selection;
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const { requestedSkillNames, forcedSkillNames, sessionPurpose } = options;
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const isBuiltInFallbackRequest = (name: string): boolean =>
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ROLE_FALLBACK_SESSION_PURPOSES.has(sessionPurpose ?? "") && name.toLowerCase() === "fusion";
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return (base) => {
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// FNXC:SkillResolution 2026-08-16-03:42: Even an unfiltered session must
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// return explicit forced-resolution channels. The shared prompt seam and
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// session summary consume this result for every lane, including heartbeat.
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if (!filterActive && !(forcedSkillNames?.length)) {
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return {
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skills: base.skills,
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diagnostics: base.diagnostics,
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resolvedForcedSkills: [],
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unresolvedForcedSkills: [],
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};
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}
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const effectiveAllowed = new Set([...allowedSkillPaths].filter((pattern) => !base.skills.some(
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(skill) => isLegacyFlatPatternForNestedSkill(skill, pattern),
|
|
)));
|
|
const isExcluded = (skill: Skill) => [...excludedSkillPaths].some((path) => skillMatchesExecutionPattern(skill, path));
|
|
const isAllowed = (skill: Skill) => [...effectiveAllowed].some((path) => skillMatchesExecutionPattern(skill, path));
|
|
const hasExcluded = excludedSkillPaths.size > 0;
|
|
|
|
// Patterns establish the base availability. Requested names only ensure a
|
|
// discovered skill is included; they are no longer an allow-list.
|
|
const skills = !filterActive ? base.skills : effectiveAllowed.size > 0
|
|
? base.skills.filter((skill) => isAllowed(skill) && !isExcluded(skill))
|
|
: hasExcluded ? base.skills.filter((skill) => !isExcluded(skill)) : base.skills;
|
|
const ensureNames = [...(requestedSkillNames ?? []), ...(forcedSkillNames ?? [])];
|
|
for (const name of ensureNames) {
|
|
const matching = base.skills.filter((skill) => requestedSkillMatchKey(skill.name) === requestedSkillMatchKey(name));
|
|
for (const skill of matching) if (!isExcluded(skill) && !skills.includes(skill)) skills.push(skill);
|
|
}
|
|
|
|
const diagnostics: ResourceDiagnostic[] = [];
|
|
const unresolvedForcedSkills: UnresolvedForcedSkill[] = [];
|
|
const resolvedForcedSkills: ResolvedForcedSkill[] = [];
|
|
const seenForced = new Set<string>();
|
|
for (const requestedName of forcedSkillNames ?? []) {
|
|
const key = requestedSkillMatchKey(requestedName);
|
|
if (!key || seenForced.has(key)) continue;
|
|
seenForced.add(key);
|
|
const matches = base.skills.filter((skill) => requestedSkillMatchKey(skill.name) === key);
|
|
const resolved = matches.find((skill) => skills.includes(skill));
|
|
if (resolved) resolvedForcedSkills.push({ requestedName, skillName: resolved.name });
|
|
else if (matches.some(isExcluded)) {
|
|
unresolvedForcedSkills.push({ requestedName, reason: "disabled-by-settings" });
|
|
diagnostics.push({ type: "warning" as ResourceDiagnostic["type"], message: `Forced skill '${requestedName}' stays disabled by project settings`, path: requestedName });
|
|
} else {
|
|
unresolvedForcedSkills.push({ requestedName, reason: "not-found" });
|
|
diagnostics.push({ type: "info" as ResourceDiagnostic["type"], message: `Requested skill '${requestedName}' not found in discovered skills` });
|
|
}
|
|
}
|
|
for (const path of effectiveAllowed) {
|
|
if (!base.skills.some((skill) => skillMatchesExecutionPattern(skill, path))) {
|
|
diagnostics.push({ type: "info" as ResourceDiagnostic["type"], message: `Configured skill pattern '${path}' not found in discovered skills${sessionPurpose ? ` [${sessionPurpose}]` : ""}`, path });
|
|
}
|
|
}
|
|
for (const path of excludedSkillPaths) {
|
|
if (base.skills.some((skill) => skillMatchesExecutionPattern(skill, path))) {
|
|
diagnostics.push({ type: "info" as ResourceDiagnostic["type"], message: `Skill at '${path}' exists but is disabled by project execution settings`, path });
|
|
}
|
|
}
|
|
for (const name of requestedSkillNames ?? []) {
|
|
if (!base.skills.some((skill) => requestedSkillMatchKey(skill.name) === requestedSkillMatchKey(name)) && !isBuiltInFallbackRequest(name)) {
|
|
diagnostics.push({ type: "info" as ResourceDiagnostic["type"], message: `Requested skill '${name}' not found in discovered skills${sessionPurpose ? ` [${sessionPurpose}]` : ""}` });
|
|
}
|
|
}
|
|
for (const diagnostic of diagnostics) {
|
|
const message = `[skills] ${diagnostic.type}: ${diagnostic.message}`;
|
|
if (diagnostic.type === "warning") piLog.warn(message);
|
|
else piLog.debug(message);
|
|
}
|
|
const purpose = sessionPurpose ?? "skills";
|
|
const unavailable = unresolvedForcedSkills.length
|
|
? `; forced-unavailable: [${unresolvedForcedSkills.map((entry) => `${entry.requestedName} (${entry.reason})`).join(", ")}]` : "";
|
|
piLog.log(`[skills] [${purpose}] ${skills.length} skill(s) available; forced: ${resolvedForcedSkills.length ? `[${resolvedForcedSkills.map((entry) => entry.skillName).join(", ")}]` : "none"}${unavailable}`);
|
|
return { skills, diagnostics: [...base.diagnostics, ...diagnostics], resolvedForcedSkills, unresolvedForcedSkills };
|
|
};
|
|
}
|
|
|