Files
fusion/packages/engine/src/project-engine-manager.ts
gsxdsm c13f9a123b feat(pr): node-agnostic PR reconcile + hold-release firing (U4)
Adds PrReconciler — a per-repo, self-owned polling loop (started from the
runtime layer in project-engine.ts, NOT the scheduler) that ETag-probes
GitHub, deep-fetches on change, persists mirror state, clears unverified
on first reconcile, and fires releaseHeldTaskByEvent(github:pr-<event>)
for transitions (changes-requested/approved/conflict/conflict-cleared/
merged/closed). Drops terminal entities; persists an audit event on error.
GitHub ops injected via PrReconcileGithubOps at the 3 CLI sites; engine
never imports the dashboard client. scheduler.ts stays PR-free (R20),
pinned by a regression test. 8 tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 20:05:29 -07:00

498 lines
17 KiB
TypeScript

/**
* ProjectEngineManager — uniform lifecycle management for all project engines.
*
* Every registered project gets an identical ProjectEngine. There is no
* "primary" or "default" engine — each is created from CentralCore metadata
* and started through the same code path.
*
* The manager is the single owner of all engines. It handles:
* - Eager startup of all registered projects via `startAll()`
* - Background reconciliation of newly registered projects via `startReconciliation()`
* - Lazy startup of newly-accessed projects via `ensureEngine()` and `onProjectAccessed()`
* - Deduplication of concurrent start requests for the same project
* - Graceful shutdown of all engines via `stopAll()`
*/
import type {
CentralCore,
TaskStore,
RegisteredProject,
} from "@fusion/core";
import { ProjectEngine } from "./project-engine.js";
import type { ProjectEngineOptions } from "./project-engine.js";
import type { ProjectRuntimeConfig } from "./project-runtime.js";
import { AgentSemaphore } from "./concurrency.js";
import {
acquireEngineSingleton,
EngineAlreadyRunningError,
type EngineSingletonLock,
} from "./engine-singleton-lock.js";
import { runtimeLog } from "./logger.js";
/**
* Options shared across all engines created by the manager.
* These are injected by the CLI layer (dashboard.ts / serve.ts).
*/
export interface EngineManagerOptions {
getMergeStrategy?: ProjectEngineOptions["getMergeStrategy"];
processPullRequestMerge?: ProjectEngineOptions["processPullRequestMerge"];
createGroupPr?: ProjectEngineOptions["createGroupPr"];
syncGroupPr?: ProjectEngineOptions["syncGroupPr"];
prNodeGithubOps?: ProjectEngineOptions["prNodeGithubOps"];
prReconcileGithubOps?: ProjectEngineOptions["prReconcileGithubOps"];
getTaskMergeBlocker?: ProjectEngineOptions["getTaskMergeBlocker"];
onInsightRunProcessed?: ProjectEngineOptions["onInsightRunProcessed"];
}
/** Default interval for background reconciliation (30 seconds). */
export const DEFAULT_RECONCILIATION_INTERVAL_MS = 30_000;
export class ProjectEngineManager {
private engines = new Map<string, ProjectEngine>();
private starting = new Map<string, Promise<ProjectEngine>>();
private singletonLocks = new Map<string, EngineSingletonLock>();
private stopped = false;
/**
* Shared global semaphore — ONE instance across ALL project engines.
* Enforces the cross-project globalMaxConcurrent limit. Without this,
* each engine creates its own semaphore and the global limit is not shared.
*/
private globalSemaphore: AgentSemaphore;
private currentGlobalLimit = 4;
private concurrencyListener?: (...args: unknown[]) => void;
/** Reconciliation state for background project startup. */
private reconciliationInterval: ReturnType<typeof setInterval> | null = null;
private reconciliationStopped = false;
constructor(
private centralCore: CentralCore,
private options: EngineManagerOptions = {},
) {
// Dynamic getter so live changes to globalMaxConcurrent take effect immediately
this.globalSemaphore = new AgentSemaphore(() => this.currentGlobalLimit);
// Listen for concurrency changes from CentralCore
if (typeof centralCore.on === "function") {
this.concurrencyListener = (state: unknown) => {
const s = state as { globalMaxConcurrent?: number };
if (typeof s.globalMaxConcurrent === "number") {
this.currentGlobalLimit = s.globalMaxConcurrent;
runtimeLog.log(`Global concurrency limit updated to ${this.currentGlobalLimit}`);
}
};
centralCore.on("concurrency:changed", this.concurrencyListener);
}
// Read initial limit from CentralCore (async — updates the mutable limit)
this.refreshGlobalLimit();
}
private async refreshGlobalLimit(): Promise<void> {
try {
const state = await this.centralCore.getGlobalConcurrencyState();
this.currentGlobalLimit = state.globalMaxConcurrent;
} catch {
// Keep default of 4
}
}
// ── Public accessors ──
/** Get a running engine by projectId. Returns undefined if not started. */
getEngine(projectId: string): ProjectEngine | undefined {
return this.engines.get(projectId);
}
/** Get all running engines. */
getAllEngines(): ReadonlyMap<string, ProjectEngine> {
return this.engines;
}
/** Get the TaskStore for a project from its engine. */
getStore(projectId: string): TaskStore | undefined {
return this.engines.get(projectId)?.getTaskStore();
}
/** Check if an engine is running or starting for this project. */
has(projectId: string): boolean {
return this.engines.has(projectId) || this.starting.has(projectId);
}
// ── Pause / Resume ────────────────────────────────────────────────────
/**
* Pause a project: update its status in CentralCore and stop its engine.
* This prevents the reconciliation loop from restarting the engine.
*/
async pauseProject(projectId: string): Promise<void> {
if (this.stopped) throw new Error("ProjectEngineManager is stopped");
runtimeLog.log(`Pausing project ${projectId}`);
// Update CentralCore status
await this.centralCore.updateProject(projectId, { status: "paused" });
await this.centralCore.updateProjectHealth(projectId, { status: "paused" });
// Stop the engine if running
const engine = this.engines.get(projectId);
if (engine) {
await engine.stop();
this.engines.delete(projectId);
runtimeLog.log(`Stopped engine for paused project ${projectId}`);
}
// Remove from starting set to prevent a stalled start from completing
this.starting.delete(projectId);
await this.releaseSingleton(projectId);
}
/**
* Resume a paused project: update its status in CentralCore and start its engine.
*/
async resumeProject(projectId: string): Promise<void> {
if (this.stopped) throw new Error("ProjectEngineManager is stopped");
runtimeLog.log(`Resuming project ${projectId}`);
// Update CentralCore status
await this.centralCore.updateProject(projectId, { status: "active" });
await this.centralCore.updateProjectHealth(projectId, { status: "active" });
// Start the engine
await this.ensureEngine(projectId);
}
// ── Lifecycle ──
/**
* Ensure an engine is running for the given project.
* If already started, returns immediately. If starting, deduplicates.
* If not started, creates and starts a new engine from CentralCore metadata.
*/
async ensureEngine(
projectId: string,
overrides?: Partial<ProjectEngineOptions>,
): Promise<ProjectEngine> {
if (this.stopped) throw new Error("ProjectEngineManager is stopped");
// Check if the project is paused before starting
const project = await this.centralCore.getProject(projectId);
if (project && (project.status as string) === "paused") {
throw new Error(`Project ${projectId} is paused`);
}
const existing = this.engines.get(projectId);
if (existing) return existing;
// Deduplicate concurrent start requests
const pending = this.starting.get(projectId);
if (pending) return pending;
const promise = this.createAndStart(projectId, overrides);
this.starting.set(projectId, promise);
try {
const engine = await promise;
return engine;
} catch (err) {
// Clean up on failure so a retry can attempt again
this.starting.delete(projectId);
throw err;
}
}
/**
* Start engines for all registered projects.
* Failures for individual projects are logged but don't stop others.
*/
async startAll(): Promise<void> {
const projects = await this.centralCore.listProjects();
if (projects.length === 0) return;
runtimeLog.log(`Starting engines for ${projects.length} registered project(s)`);
const results = await Promise.allSettled(
projects.map((p) => this.ensureEngine(p.id)),
);
let started = 0;
let failed = 0;
for (const result of results) {
if (result.status === "fulfilled") {
started++;
} else {
failed++;
runtimeLog.warn(`Engine start failed: ${result.reason}`);
}
}
runtimeLog.log(`Engine startup complete: ${started} started, ${failed} failed`);
}
/** Gracefully stop all engines and reconciliation. */
async stopAll(): Promise<void> {
this.stopped = true;
this.reconciliationStopped = true;
// Stop reconciliation interval
if (this.reconciliationInterval !== null) {
clearInterval(this.reconciliationInterval);
this.reconciliationInterval = null;
}
// Remove concurrency change listener
if (this.concurrencyListener && typeof this.centralCore.off === "function") {
this.centralCore.off("concurrency:changed", this.concurrencyListener);
this.concurrencyListener = undefined;
}
const stops = Array.from(this.engines.entries()).map(
async ([id, engine]) => {
try {
await engine.stop();
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(`Engine ${id} stop error: ${message}`);
}
},
);
await Promise.all(stops);
this.engines.clear();
this.starting.clear();
// Release all singleton locks so another fusion process can take over.
const releases = Array.from(this.singletonLocks.values()).map((lock) =>
lock.release().catch((err) => {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(`Singleton lock release error: ${message}`);
}),
);
await Promise.all(releases);
this.singletonLocks.clear();
}
private async releaseSingleton(projectId: string): Promise<void> {
const lock = this.singletonLocks.get(projectId);
if (!lock) return;
this.singletonLocks.delete(projectId);
try {
await lock.release();
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(
`Singleton lock release error for ${projectId}: ${message}`,
);
}
}
/**
* Fire-and-forget engine start — suitable as a callback for
* onProjectFirstAccessed in the server layer.
*/
onProjectAccessed(projectId: string): void {
if (this.has(projectId)) return;
this.ensureEngine(projectId).catch((err) => {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(
`Failed to start engine for project ${projectId}: ${message}`,
);
});
}
// ── Background Reconciliation ────────────────────────────────────────
/**
* Start background reconciliation to detect and start engines for
* newly registered projects without requiring UI access.
*
* This runs on an interval, checking for projects that have been
* registered but don't have running engines yet.
*
* Idempotent — safe to call multiple times. Reconciliation stops
* when `stopReconciliation()` or `stopAll()` is called.
*
* @param intervalMs How often to check for new projects (default: 30 seconds)
*/
startReconciliation(intervalMs: number = DEFAULT_RECONCILIATION_INTERVAL_MS): void {
if (this.stopped || this.reconciliationStopped) return;
if (this.reconciliationInterval !== null) return; // Already running
runtimeLog.log(`Starting project engine reconciliation (interval: ${intervalMs}ms)`);
// Run an immediate reconciliation tick, then schedule periodic checks
this.reconcile().catch((err) => {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(`Reconciliation tick failed: ${message}`);
});
this.reconciliationInterval = setInterval(() => {
if (this.reconciliationStopped) {
this.stopReconciliation();
return;
}
this.reconcile().catch((err) => {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(`Reconciliation tick failed: ${message}`);
});
}, intervalMs);
// Prevent the interval from keeping the process alive
this.reconciliationInterval.unref?.();
}
/**
* Stop background reconciliation.
* Idempotent — safe to call even if reconciliation is not running.
*/
stopReconciliation(): void {
this.reconciliationStopped = true;
if (this.reconciliationInterval !== null) {
clearInterval(this.reconciliationInterval);
this.reconciliationInterval = null;
runtimeLog.log("Stopped project engine reconciliation");
}
}
/**
* Check for registered projects that don't have engines and start them.
* This is the core reconciliation logic used by both `startReconciliation`
* and `startAll()`.
*/
private async reconcile(): Promise<void> {
if (this.stopped || this.reconciliationStopped) return;
try {
const projects = await this.centralCore.listProjects();
if (projects.length === 0) return;
// Filter out paused projects — they should not have engines started
const activeProjects = projects.filter((p) => (p.status as string) !== "paused");
// Find projects that don't have running or pending engines
const missing = activeProjects.filter((p) => !this.has(p.id));
if (missing.length === 0) return;
runtimeLog.log(
`Reconciliation: found ${missing.length} project(s) without engines`,
);
// Start engines for missing projects (fire-and-forget)
for (const project of missing) {
if (this.stopped || this.reconciliationStopped) break;
this.ensureEngine(project.id).catch((err) => {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(
`Failed to start engine for project ${project.id}: ${message}`,
);
});
}
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
runtimeLog.warn(`Reconciliation failed: ${message}`);
}
}
// ── Internal ──
private async createAndStart(
projectId: string,
overrides?: Partial<ProjectEngineOptions>,
): Promise<ProjectEngine> {
const project = await this.centralCore.getProject(projectId);
if (!project) {
throw new Error(`Project ${projectId} not found in CentralCore`);
}
// Prevent starting engines for paused projects
if ((project.status as string) === "paused") {
throw new Error(`Project ${projectId} is paused`);
}
const runtimeConfig = await this.buildRuntimeConfig(project);
const engineOptions = this.buildEngineOptions(project, overrides);
// Acquire the per-machine singleton guard before spinning up any engine
// subsystems. This prevents two fusion processes from running engines for
// the same project on one machine.
const singleton = await acquireEngineSingleton(
projectId,
runtimeConfig.workingDirectory,
(err) => {
runtimeLog.warn(
`Engine singleton lock for ${projectId} was compromised: ${err.message}`,
);
},
).catch((err) => {
if (err instanceof EngineAlreadyRunningError) {
runtimeLog.warn(
`Refusing to start engine for ${projectId}: ${err.message}`,
);
}
throw err;
});
this.singletonLocks.set(projectId, singleton);
const engine = new ProjectEngine(
runtimeConfig,
this.centralCore,
engineOptions,
);
try {
await engine.start();
} catch (err) {
// If engine start fails we must release the singleton so a retry can
// re-acquire it.
await this.releaseSingleton(projectId);
throw err;
}
this.engines.set(projectId, engine);
this.starting.delete(projectId);
runtimeLog.log(
`Started engine for ${project.name ?? projectId} (${projectId})`,
);
return engine;
}
private async buildRuntimeConfig(project: RegisteredProject): Promise<ProjectRuntimeConfig> {
const settings = project.settings as
| Record<string, unknown>
| undefined;
return {
projectId: project.id,
workingDirectory: await this.centralCore.resolveLocalProjectWorkingDirectory(project.id),
isolationMode:
(project.isolationMode as "in-process" | "child-process") ??
"in-process",
maxConcurrent: (settings?.maxConcurrent as number) ?? 4,
maxWorktrees: (settings?.maxWorktrees as number) ?? 10,
// Shared global semaphore — all engines share one concurrency pool
globalSemaphore: this.globalSemaphore,
};
}
private buildEngineOptions(
project: RegisteredProject,
overrides?: Partial<ProjectEngineOptions>,
): ProjectEngineOptions {
return {
projectId: project.id,
getMergeStrategy: this.options.getMergeStrategy,
processPullRequestMerge: this.options.processPullRequestMerge,
createGroupPr: this.options.createGroupPr,
syncGroupPr: this.options.syncGroupPr,
prNodeGithubOps: this.options.prNodeGithubOps,
prReconcileGithubOps: this.options.prReconcileGithubOps,
getTaskMergeBlocker: this.options.getTaskMergeBlocker,
onInsightRunProcessed: this.options.onInsightRunProcessed,
...overrides,
};
}
}