ce-compound learning from the live-output/steering work: push-channel- alongside-pull-contract, void-safe detached turns, inactivity watchdog, transient liveActivity + persisted trace, replay suppression. Also adds a "Compound Engineering sessions" cluster to CONCEPTS.md and refreshes the plugin reference doc's Sessions section with the new transport behaviors. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
115 lines
5.7 KiB
Markdown
115 lines
5.7 KiB
Markdown
# Compound Engineering Plugin
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A dedicated dashboard surface for the compound-engineering (CE) workflow — an
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artifact hub, interactive `ce-*` skill sessions, a work→board bridge, and
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event-driven bidirectional sync. It runs alongside Fusion's native pipeline.
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## Install
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1. Open **Settings → Plugins → Fusion Plugins**.
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2. In **Bundled Plugins**, click **Install** for **Compound Engineering**.
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3. Enable the plugin if it is not already started.
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When installed and enabled, the plugin registers the **Compound Engineering**
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dashboard view destination and installs its bundled `ce-*` skills into a
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plugin-local, discoverable directory (never a global `~/.claude/skills` path).
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## Dashboard view
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The Compound Engineering view is registered as a primary plugin destination
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(`viewId: "compound-engineering"`).
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It provides:
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- An **artifact hub** that discovers CE artifacts from conventional locations
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(`STRATEGY.md`, `docs/ideation/`, `docs/brainstorms/`, plan docs, `docs/work/`,
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`CONCEPTS.md`, `docs/solutions/`) grouped by stage, with explicit
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empty / partial / error states.
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- Self-contained artifact previews read through plugin routes under
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`/api/plugins/fusion-plugin-compound-engineering/`.
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- A **stage launcher** listing the registered, operator-enabled stages.
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## Sessions
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Each stage maps to a bundled skill via the stage registry
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(`{ stageId, skillId, artifactLocation, icon, label }`). Launching a stage starts
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an interactive agent session on the host's `createInteractiveAiSession` seam.
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The orchestrator streams `thinking`/`text` turns, surfaces a structured
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`question` (pausing in `awaiting_input`), accepts a structured answer, and on
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`complete` writes the artifact to the stage's conventional location. Lifecycle:
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`launching → active → awaiting_input → completed`, plus `error` and
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`interrupted`. Interrupt/error auto-saves progress and emits an observable event;
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sessions resume/retry back to their current question.
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Turn execution is **detached**: start/answer/resume return as soon as the
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session row reflects the request, with the agent turn running in the background
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(failures persist into session state — never an unhandled rejection). While a
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turn runs, the engine streams mid-turn progress (thinking/text deltas + tool
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markers) through the seam's `onProgress` option; the orchestrator buffers it
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and `GET /sessions/:id` attaches it as transient `liveActivity`. The per-turn
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timeout is **inactivity-based** (progress re-arms it), so long actively-working
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turns are never killed; on settle/interrupt the working trace is condensed into
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the conversation history. Users can also **steer** mid-stage: answers may carry
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free-text guidance (`{value, comment}`) or be guidance-only (`{feedback}`).
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Updates are **pushed** over the shared `/api/events` SSE stream: the orchestrator
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emits via `ctx.emitEvent`, the host forwards them as project-scoped
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`plugin:custom` events, and the view subscribes through the host
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`subscribePluginEvents` capability (no raw `EventSource`). Polling
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`GET /sessions/:id` remains a fallback. The `projectId` from `start` is threaded
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through every answer/resume/poll so they resolve the session's owning store.
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HTTP endpoints (under `/api/plugins/fusion-plugin-compound-engineering/`):
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- `POST /sessions` → start a stage session
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- `POST /sessions/:id/answer` → answer the awaiting question (send `projectId`)
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- `POST /sessions/:id/resume` → resume an awaiting/interrupted session (send `projectId`)
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- `GET /sessions/:id` → current persisted session state (push + poll fallback)
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- `GET /sessions` → list sessions (filter by status/stage)
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- `GET /sessions/:id/links` → the work→board pipeline-link records for a session
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## Sync model
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Two separate state machines are kept in sync, never merged:
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- **Board-task ownership** → the task `column`. The **board is authoritative for
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task state**.
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- **CE-pipeline ownership** → `ce_pipeline_state.{currentStage, status}`. The
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**CE flow is authoritative for artifact/pipeline content**.
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**Inbound:** `onTaskMoved` / `onTaskCompleted` hooks resolve the link and enqueue
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a sync signal under the 5s hook budget — no inline advancement.
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**Reconcile:** `reconcileCePipelines(ctx)` is a single on-demand sweep (not a
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poll loop). It drains the queue and independently re-derives transitions from
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live board state, so a dropped or never-enqueued event still converges.
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**Outbound:** when a pipeline advances to a stage that produces board work, the
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reconciler creates the next-stage board task and links it.
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**Conflict policy:** the reconciler only reads already-terminal board columns and
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only writes CE-owned fields plus a new board task, so the two writers never
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contend over the same cell.
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The work bridge tags every CE-originated board task (source `workflow_step` with
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CE markers in `sourceMetadata`) and records an authoritative pipeline-link row;
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created tasks then run the normal lifecycle untouched.
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## Settings
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Settings render under **Settings → Plugins → Compound Engineering**.
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**Sessions**
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- `defaultProvider` (string) — provider for CE interactive sessions; blank uses
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the host default. Consumed by the orchestrator's factory call.
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- `defaultModelId` (string) — model within the provider; blank uses the host
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default. Consumed by the orchestrator's factory call.
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- `enabledStages` (string[], default = full registry) — only these stage IDs may
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be launched; the orchestrator rejects others.
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**Sync**
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- `reconcileOnHooks` (boolean, default `true`) — auto-fire the reconcile sweep
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after task move/complete hooks. When off, the hook still enqueues so an
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on-demand sweep converges later.
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- `reconcileIntervalMinutes` (number, default `15`) — cadence hint for an
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on-demand refresh surface; not a continuous poll loop.
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