Files
fusion/packages/dashboard/app/hooks/useMobileScrollLock.ts
gsxdsm a10fc56ee2 fix(dashboard): keep Android keyboard open in main chat; disable kanban pinch-zoom
Two Android-specific fixes:

1. Keyboard dismissing in main chat. App.tsx derives `mobileKeyboardOpen`
   from useMobileKeyboard and uses it to gate the
   `project-content--with-mobile-nav` / `--with-footer` className
   assignment plus MobileNavBar rendering. When the soft keyboard opened
   on Android, those classes were removed and the nav unmounted, shrinking
   padding-bottom by ~80px in a single render. Android Chrome treats the
   resulting jump of the focused chat input as the focus target moving and
   instantly dismisses the keyboard. With interactive-widget=resizes-content
   set on Android, the layout viewport itself shrinks with the keyboard, so
   the hide-nav-on-keyboard pattern was redundant on Android (and harmful).
   The whole pattern is now gated to iOS via isIOS(). iOS path is unchanged.

2. Pinch-zoom on kanban. Android Chrome ignores user-scalable=no for a11y,
   and kanban's overflow-x:auto columns combined with the inflated ICB
   produce a broken visual when the user zooms out. Adds
   touch-action: pan-x pan-y to html,body inside the mobile media query
   (keeps scroll panning, blocks pinch-zoom). Chat and MissionManager were
   unaffected before because they don't expose a wide horizontal
   scrollable region.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 14:07:15 -07:00

142 lines
5.1 KiB
TypeScript

import { useEffect } from "react";
function isMobileDevice(): boolean {
if (typeof window === "undefined") return false;
const hasTouchScreen =
"ontouchstart" in window || navigator.maxTouchPoints > 0;
const isNarrow = window.innerWidth <= 768;
return hasTouchScreen && isNarrow;
}
/**
* The scroll lock is an iOS-specific workaround: iOS Safari shifts the layout
* viewport on input focus (visualViewport.offsetTop > 0) which pushes the
* dashboard off-screen, so we pin body via position:fixed to make it
* unscrollable. Android Chrome does NOT need this — and applying the same
* fix there is actively harmful: mutating body styles while the soft keyboard
* is opening causes Chrome to treat it as a focus-target relayout and
* dismisses the keyboard immediately. So we gate the lock to iOS only.
*
* With `interactive-widget=resizes-content` set on the viewport meta, Android
* Chrome shrinks the layout viewport with the keyboard, so no drift
* compensation is needed there.
*/
export function isIOS(): boolean {
if (typeof window === "undefined") return false;
const ua = navigator.userAgent || "";
// iPad on iPadOS 13+ reports as MacIntel + touch — handle that too.
return /iPad|iPhone|iPod/.test(ua)
|| (ua.includes("Macintosh") && navigator.maxTouchPoints > 1);
}
/**
* Reference-counted body scroll lock for fullscreen mobile overlays.
*
* Uses the `position: fixed; top: -scrollY` pattern (the same approach used
* by Bootstrap, Headless UI, and Stripe Elements) instead of just
* `overflow: hidden`. The reason: iOS Safari ignores `overflow: hidden` when
* an input inside a `position: fixed` overlay is focused — it scrolls the
* document to bring the caret above the soft keyboard, and after dismissal
* the document can be left scrolled with `visualViewport.offsetTop > 0`,
* shoving the underlying dashboard (header included) off the top of the
* screen with a matching gap at the bottom.
*
* Pinning `body` with `position: fixed` makes the document genuinely
* unscrollable, so iOS has nothing to do on focus and leaves the visible
* area aligned with the layout viewport.
*
* Reference counting matters because multiple overlays can be open at once
* (e.g. a confirm dialog over a TodoModal) — only the outermost lock should
* actually mutate styles, so an inner unmount doesn't release the lock for
* an outer overlay that is still open.
*/
let lockCount = 0;
let savedStyles: {
htmlOverflow: string;
bodyPosition: string;
bodyTop: string;
bodyLeft: string;
bodyRight: string;
bodyWidth: string;
bodyOverflow: string;
scrollY: number;
} | null = null;
function applyLock(): void {
if (typeof window === "undefined") return;
if (lockCount > 0) {
lockCount += 1;
return;
}
const html = document.documentElement;
const body = document.body;
savedStyles = {
htmlOverflow: html.style.overflow,
bodyPosition: body.style.position,
bodyTop: body.style.top,
bodyLeft: body.style.left,
bodyRight: body.style.right,
bodyWidth: body.style.width,
bodyOverflow: body.style.overflow,
scrollY: window.scrollY,
};
html.style.overflow = "hidden";
body.style.position = "fixed";
body.style.top = `-${savedStyles.scrollY}px`;
body.style.left = "0";
body.style.right = "0";
body.style.width = "100%";
body.style.overflow = "hidden";
lockCount = 1;
}
function releaseLock(): void {
if (typeof window === "undefined") return;
if (lockCount === 0) return;
lockCount -= 1;
if (lockCount > 0 || !savedStyles) return;
const html = document.documentElement;
const body = document.body;
const { htmlOverflow, bodyPosition, bodyTop, bodyLeft, bodyRight, bodyWidth, bodyOverflow, scrollY } = savedStyles;
html.style.overflow = htmlOverflow;
body.style.position = bodyPosition;
body.style.top = bodyTop;
body.style.left = bodyLeft;
body.style.right = bodyRight;
body.style.width = bodyWidth;
body.style.overflow = bodyOverflow;
savedStyles = null;
// Always snap back to the top, not to the captured `scrollY`. The
// captured value is only meaningful if the lock was applied before iOS
// had a chance to forcibly scroll the document (e.g. modal open with
// no focused input). For App-level activation triggered by an input
// gaining focus, iOS may have already scrolled the document by the
// time the lock effect runs — capturing that already-shifted scrollY
// and restoring to it would leave the dashboard pushed up after the
// keyboard dismisses (the original bug). The dashboard's base layout
// has `body { overflow: hidden }` so user-initiated scroll position
// is always 0 anyway.
window.scrollTo(0, 0);
void scrollY;
}
/** Test-only: reset the module-level lock state. */
export function _resetLockState(): void {
lockCount = 0;
savedStyles = null;
}
/**
* Lock body scroll and pin position while a fullscreen mobile overlay is
* open. Recovers iOS visualViewport drift on cleanup. No-op on desktop.
*/
export function useMobileScrollLock(enabled: boolean): void {
useEffect(() => {
if (!enabled || !isMobileDevice() || !isIOS()) return;
applyLock();
return () => {
releaseLock();
};
}, [enabled]);
}