Files
fusion/packages/dashboard/app/components/ExecutorStatusBar.tsx
gsxdsm c3d1716fdd refactor(dashboard): split monolithic styles.css into per-component files
Split app/styles.css from ~40k lines down to ~4.5k. Created 56 co-located
component CSS files in app/components/, each imported by its owning .tsx.
The remainder of styles.css holds genuinely global rules (design tokens,
.btn/.card/.modal/.form-input primitives, cross-component @media overrides).

- Lazy-load 13 heavy views (AgentsView, RoadmapsView, NodesView, etc.) via
  React.lazy + Suspense; prefetch all chunks on idle so first navigation is
  instant. Initial JS bundle: 1.58 MB → 1.16 MB (-26%). Initial CSS bundle:
  635 kB → 471 kB (-26%); the rest splits into 13 per-view chunks.

- Add app/test/cssFixture.ts exposing loadAllAppCss() + loadAllAppCssBaseOnly()
  so CSS regression tests load the full per-component bundle (mirroring Vite
  source order). Migrate 30+ tests off direct readFileSync('../styles.css').

- Enable test.css: { include: [/.+/] } in vitest.config.ts so component CSS
  imports actually inject styles in jsdom (fixes getComputedStyle assertions).

- Add ESLint rule (no-restricted-syntax) banning direct styles.css reads in
  dashboard test files; points at loadAllAppCss() instead.

- Restore lost utility classes (.text-muted, .text-secondary, .text-dim,
  .form-input) and rescue dropped chat tool-call rules into QuickChatFAB.css.

- Mobile fixes along the way: scroll containment for view containers
  (min-height:0 + -webkit-overflow-scrolling), QuickChatFAB full-screen on
  mobile (with safe-area-inset for iOS home bar), AgentsView single-row
  header layout, ActivityLogModal close button on right, model-combobox
  z-index above the mobile quick-chat panel.

- Bug fix: SkillsView toggle was display:none which hid the input from the
  accessibility tree; replaced with the visually-hidden pattern so screen
  readers + getByRole still find the checkbox.

- Bug fix: standalone Delete button in TaskDetailModal for triage-column
  tasks (Actions dropdown is hidden in triage state, so previously no way
  to delete a freshly-created task without status change first).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 19:39:20 -07:00

202 lines
8.0 KiB
TypeScript

import "./ExecutorStatusBar.css";
import { useMemo } from "react";
import type { Task } from "@fusion/core";
import { AlertTriangle, Clock, Pause, Play, Zap } from "lucide-react";
import { useExecutorStats } from "../hooks/useExecutorStats";
import type { ExecutorState, AiSessionSummary } from "../api";
import { BackgroundTasksIndicator } from "./BackgroundTasksIndicator";
interface ExecutorStatusBarProps {
/** Task list (shared with the board to keep counts in sync) */
tasks: Task[];
/** Project ID for fetching project-specific stats */
projectId?: string;
/** Project-level stuck task timeout in milliseconds (undefined = disabled) */
taskStuckTimeoutMs?: number;
/** Background AI sessions */
backgroundSessions?: AiSessionSummary[];
backgroundGenerating?: number;
backgroundNeedsInput?: number;
onOpenBackgroundSession?: (session: AiSessionSummary) => void;
onDismissBackgroundSession?: (id: string) => void;
/** Timestamp (ms) when task data was last confirmed fresh from the server. Used for freshness-aware stuck detection. */
lastFetchTimeMs?: number;
}
/**
* Format a relative time string (e.g., "2m ago", "1h ago")
*/
function formatRelativeTime(timestamp: string | undefined): string {
if (!timestamp) return "no activity";
const now = Date.now();
const then = new Date(timestamp).getTime();
const diffMs = now - then;
const seconds = Math.floor(diffMs / 1000);
const minutes = Math.floor(seconds / 60);
const hours = Math.floor(minutes / 60);
const days = Math.floor(hours / 24);
if (days > 0) return `${days}d ago`;
if (hours > 0) return `${hours}h ago`;
if (minutes > 0) return `${minutes}m ago`;
if (seconds > 10) return `${seconds}s ago`;
return "just now";
}
/**
* Get display configuration for an executor state
*/
function getStateDisplay(state: ExecutorState): { label: string; color: string; icon: typeof Play } {
switch (state) {
case "running":
return { label: "Running", color: "var(--color-success)", icon: Play };
case "paused":
return { label: "Paused", color: "var(--triage)", icon: Pause };
case "idle":
default:
return { label: "Idle", color: "var(--text-muted)", icon: Zap };
}
}
/**
* Footer status bar component that displays real-time executor statistics.
*
* Shows:
* - Running tasks count with pulsing animation when > 0
* - Blocked tasks count with warning color when > 0
* - Queued tasks count
* - Executor state badge (idle/running/paused)
* - Last activity timestamp
*/
export function ExecutorStatusBar({ tasks, projectId, taskStuckTimeoutMs, backgroundSessions, backgroundGenerating, backgroundNeedsInput, onOpenBackgroundSession, onDismissBackgroundSession, lastFetchTimeMs }: ExecutorStatusBarProps) {
const { stats, loading, error } = useExecutorStats(tasks, projectId, taskStuckTimeoutMs, lastFetchTimeMs);
const stateDisplay = useMemo(() => getStateDisplay(stats.executorState), [stats.executorState]);
const relativeTime = useMemo(() => formatRelativeTime(stats.lastActivityAt), [stats.lastActivityAt]);
const StateIcon = stateDisplay.icon;
if (error) {
return (
<div className="executor-status-bar executor-status-bar--error" role="status" aria-label="Executor status">
<span className="executor-status-bar__error">
<AlertTriangle size={14} />
{error}
</span>
</div>
);
}
if (loading && stats.runningTaskCount === 0) {
return (
<div className="executor-status-bar executor-status-bar--loading" role="status" aria-label="Executor status">
<span className="executor-status-bar__loading-text">Loading...</span>
</div>
);
}
return (
<div
className={`executor-status-bar ${stats.executorState === "running" ? "executor-status-bar--running" : ""}`}
role="status"
aria-label="Executor status"
>
{/* Background AI tasks indicator */}
{backgroundSessions && backgroundSessions.length > 0 && onOpenBackgroundSession && onDismissBackgroundSession && (
<>
<BackgroundTasksIndicator
sessions={backgroundSessions}
generating={backgroundGenerating ?? 0}
needsInput={backgroundNeedsInput ?? 0}
onOpenSession={onOpenBackgroundSession}
onDismissSession={onDismissBackgroundSession}
/>
<span className="executor-status-bar__divider" aria-hidden="true" />
</>
)}
{/* Queued tasks */}
<div className="executor-status-bar__segment">
<span className="executor-status-bar__indicator executor-status-bar__indicator--queued" aria-hidden="true" />
<span className="executor-status-bar__label">Queued</span>
<span className="executor-status-bar__count">{stats.queuedTaskCount}</span>
</div>
{/* Separator */}
<span className="executor-status-bar__divider" aria-hidden="true" />
{/* Running tasks */}
<div className="executor-status-bar__segment">
<span
className={`executor-status-bar__indicator executor-status-bar__indicator--running ${stats.runningTaskCount > 0 ? "executor-status-bar__indicator--active" : ""}`}
aria-hidden="true"
/>
<span className="executor-status-bar__label">Running</span>
<span className="executor-status-bar__count">{stats.runningTaskCount}</span>
<span className="executor-status-bar__separator" aria-hidden="true">/</span>
<span className="executor-status-bar__max">{stats.maxConcurrent}</span>
</div>
{/* Separator */}
<span className="executor-status-bar__divider" aria-hidden="true" />
{/* Stuck tasks */}
{stats.stuckTaskCount > 0 && (
<>
<div className="executor-status-bar__segment executor-status-bar__segment--stuck">
<span className="executor-status-bar__indicator executor-status-bar__indicator--stuck executor-status-bar__indicator--active" aria-hidden="true" />
<span className="executor-status-bar__label">Stuck</span>
<span className="executor-status-bar__count executor-status-bar__count--error">{stats.stuckTaskCount}</span>
</div>
<span className="executor-status-bar__divider" aria-hidden="true" />
</>
)}
{/* Blocked tasks */}
<div className="executor-status-bar__segment">
<span
className={`executor-status-bar__indicator executor-status-bar__indicator--blocked ${stats.blockedTaskCount > 0 ? "executor-status-bar__indicator--active" : ""}`}
aria-hidden="true"
/>
<span className="executor-status-bar__label">Blocked</span>
<span className={`executor-status-bar__count ${stats.blockedTaskCount > 0 ? "executor-status-bar__count--warning" : ""}`}>
{stats.blockedTaskCount}
</span>
</div>
{/* Separator */}
<span className="executor-status-bar__divider" aria-hidden="true" />
{/* In review count */}
<div className="executor-status-bar__segment">
<span className="executor-status-bar__indicator executor-status-bar__indicator--review" aria-hidden="true" />
<span className="executor-status-bar__label">In Review</span>
<span className="executor-status-bar__count">{stats.inReviewCount}</span>
</div>
{/* Spacer */}
<div className="executor-status-bar__spacer" />
{/* Last activity */}
<div className="executor-status-bar__segment executor-status-bar__segment--time">
<Clock size={12} className="executor-status-bar__icon" aria-hidden="true" />
<span className="executor-status-bar__time">{relativeTime}</span>
</div>
{/* Separator */}
<span className="executor-status-bar__divider" aria-hidden="true" />
{/* Executor state badge */}
<div className="executor-status-bar__segment">
<StateIcon size={12} style={{ color: stateDisplay.color }} aria-hidden="true" />
<span className="executor-status-bar__state" style={{ color: stateDisplay.color }}>
{stateDisplay.label}
</span>
</div>
</div>
);
}