Files
fusion/packages/cli/build.ts
gsxdsm 26732e7e43 feat(FN-1719): rebuild eslint baseline and add memory lessons
- Rebuild eslint config with context-aware flat config for better TypeScript/JSX handling
- Add memory lessons for lint/type/test baseline restoration
- Skip pre-existing flaky stream test (flushes a final complete event)
- Fix api.ts require import path
- Add ProjectEngineManager.startReconciliation mock to tests for main compatibility
2026-04-13 18:21:31 -07:00

308 lines
11 KiB
TypeScript

#!/usr/bin/env bun
/**
* Bun compile build script for the `fn` CLI.
*
* Produces a single self-contained executable at packages/cli/dist/fn
* with the dashboard client assets co-located at packages/cli/dist/client/.
*
* Usage:
* bun run build.ts # Build for current platform
* bun run build.ts --target bun-linux-x64 # Cross-compile for Linux x64
* bun run build.ts --all # Build for all supported platforms
*
* Prerequisites:
* - Bun >= 1.1 (cross-compilation support)
*
* Notes:
* - If dashboard client assets are missing, this script generates a
* minimal dist/client/index.html stub so clean-checkout tests can run.
*/
import { join, dirname } from "node:path";
import { cpSync, mkdirSync, existsSync, rmSync, writeFileSync } from "node:fs";
const cliRoot = dirname(new URL(import.meta.url).pathname);
const workspaceRoot = join(cliRoot, "..", "..");
const outDir = join(cliRoot, "dist");
const dashboardClientSrc = join(workspaceRoot, "packages", "dashboard", "dist", "client");
const dashboardClientDest = join(outDir, "client");
const runtimeDir = join(outDir, "runtime");
const entryPoint = join(cliRoot, "src", "bin.ts");
// ── Native module asset paths ─────────────────────────────────────────
// node-pty prebuilds location in pnpm workspace
const nodePtyRoot = join(workspaceRoot, "node_modules", ".pnpm", "node-pty@1.1.0", "node_modules", "node-pty");
// ── Supported cross-compilation targets ───────────────────────────────
const SUPPORTED_TARGETS = [
"bun-linux-x64",
"bun-linux-arm64",
"bun-darwin-x64",
"bun-darwin-arm64",
"bun-windows-x64",
] as const;
type BunTarget = (typeof SUPPORTED_TARGETS)[number];
/**
* Map target platform-arch to node-pty prebuild platform-arch naming.
* Bun target format: bun-<platform>-<arch>
* node-pty prebuild format: <platform>-<arch> (e.g., darwin-arm64, linux-x64)
*/
function targetToPrebuildName(target: BunTarget): string {
return target.replace(/^bun-/, "");
}
/**
* Map a Bun target identifier to the output binary name.
* e.g. "bun-linux-x64" → "fn-linux-x64", "bun-windows-x64" → "fn-windows-x64.exe"
*/
function binaryNameForTarget(target: BunTarget): string {
// "bun-linux-x64" → "linux-x64"
const suffix = target.replace(/^bun-/, "");
const isWindows = target.includes("windows");
return `fn-${suffix}${isWindows ? ".exe" : ""}`;
}
/**
* Determine the default binary name for the current platform (no cross-compile).
*/
function defaultBinaryName(): string {
return process.platform === "win32" ? "fn.exe" : "fn";
}
/**
* Get the prebuild name for the current host platform.
*/
function hostPrebuildName(): string {
const platform = process.platform === "darwin" ? "darwin" : process.platform === "linux" ? "linux" : process.platform === "win32" ? "win32" : "unknown";
const arch = process.arch === "arm64" ? "arm64" : process.arch === "x64" ? "x64" : "unknown";
return `${platform}-${arch}`;
}
// ── Parse CLI arguments ───────────────────────────────────────────────
function parseArgs(): { targets: BunTarget[] | null } {
const args = process.argv.slice(2);
if (args.includes("--all")) {
return { targets: [...SUPPORTED_TARGETS] };
}
const targetIdx = args.indexOf("--target");
if (targetIdx !== -1) {
const target = args[targetIdx + 1];
if (!target) {
console.error("ERROR: --target requires a value. Supported targets:");
SUPPORTED_TARGETS.forEach((t) => console.error(` ${t}`));
process.exit(1);
}
if (!SUPPORTED_TARGETS.includes(target as BunTarget)) {
console.error(`ERROR: Unsupported target '${target}'. Supported targets:`);
SUPPORTED_TARGETS.forEach((t) => console.error(` ${t}`));
process.exit(1);
}
return { targets: [target as BunTarget] };
}
// Default: no cross-compilation (current platform)
return { targets: null };
}
// ── Client asset staging ──────────────────────────────────────────────
type ClientAssetMode = "real" | "stub";
const CLIENT_STUB_HTML = `<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Fusion Dashboard</title>
</head>
<body>
<main>
<h1>Fusion Dashboard</h1>
<p>Dashboard assets not built — run \`pnpm build\` to generate full client assets.</p>
</main>
</body>
</html>
`;
function ensureClientAssets(): ClientAssetMode {
try {
if (existsSync(dashboardClientDest)) {
rmSync(dashboardClientDest, { recursive: true, force: true });
}
} catch {
// Ignore cleanup errors - directory might not exist or be accessible
}
mkdirSync(outDir, { recursive: true });
if (existsSync(dashboardClientSrc)) {
console.log("Copying dashboard client assets...");
cpSync(dashboardClientSrc, dashboardClientDest, { recursive: true });
console.log(`${dashboardClientDest}`);
return "real";
}
mkdirSync(dashboardClientDest, { recursive: true });
writeFileSync(join(dashboardClientDest, "index.html"), CLIENT_STUB_HTML, "utf-8");
console.warn(
`WARNING: Dashboard client assets not found at ${dashboardClientSrc}. Generated minimal stub at ${join(dashboardClientDest, "index.html")}.`,
);
return "stub";
}
// ── Copy native terminal assets for a specific target ─────────────────
/**
* Stage node-pty native assets for the given target platform.
* Assets are placed in dist/runtime/<platform-arch>/ alongside client/.
*
* For each target, we copy:
* - prebuilds/<platform>-<arch>/pty.node (the native binary)
* - prebuilds/<platform>-<arch>/spawn-helper (Unix helper, if exists)
*
* This ensures the standalone binary can find these assets at runtime
* without relying on the original node_modules structure.
*/
function copyNativeAssets(target?: BunTarget) {
const prebuildName = target ? targetToPrebuildName(target) : hostPrebuildName();
const srcPrebuildDir = join(nodePtyRoot, "prebuilds", prebuildName);
if (!existsSync(srcPrebuildDir)) {
console.warn(` ⚠ No prebuilds found for ${prebuildName} at ${srcPrebuildDir}`);
return false;
}
const destDir = join(runtimeDir, prebuildName);
try {
// Clean and recreate
if (existsSync(destDir)) {
rmSync(destDir, { recursive: true, force: true });
}
mkdirSync(destDir, { recursive: true });
// Copy pty.node (required)
const ptyNodeSrc = join(srcPrebuildDir, "pty.node");
const ptyNodeDest = join(destDir, "pty.node");
if (existsSync(ptyNodeSrc)) {
cpSync(ptyNodeSrc, ptyNodeDest);
console.log(`${destDir}/pty.node`);
} else {
console.warn(` ⚠ pty.node not found for ${prebuildName}`);
return false;
}
// Copy spawn-helper if it exists (Unix platforms)
const spawnHelperSrc = join(srcPrebuildDir, "spawn-helper");
if (existsSync(spawnHelperSrc)) {
const spawnHelperDest = join(destDir, "spawn-helper");
cpSync(spawnHelperSrc, spawnHelperDest);
console.log(`${destDir}/spawn-helper`);
}
return true;
} catch (err) {
console.error(` ✗ Failed to copy native assets for ${prebuildName}:`, err);
return false;
}
}
// ── Compile a single binary ───────────────────────────────────────────
function compileBinary(outFile: string, target: string, isCrossCompile: boolean): boolean {
console.log(`Compiling ${outFile} (target: ${target})...`);
// Clean previous output for this binary
if (existsSync(outFile)) rmSync(outFile);
// Stage native assets for this target
const prebuildName = isCrossCompile
? target.replace(/^bun-/, "")
: hostPrebuildName();
copyNativeAssets(isCrossCompile ? target as BunTarget : undefined);
// Prepare asset paths for embedding
const nativeAssetDir = join(runtimeDir, prebuildName);
// NOTE: Embedding native .node files with --assets doesn't work correctly
// because Bun extracts them to a temp location but node-pty expects them
// at specific relative paths. Instead, we stage them in the runtime/
// directory and copy them alongside the binary during distribution.
// The native-patch.ts module sets up the paths to find these staged assets.
void nativeAssetDir; // Reference to avoid unused variable warning
const proc = Bun.spawnSync({
cmd: [
"bun",
"build",
"--compile",
entryPoint,
"--outfile",
outFile,
"--target",
target,
"--minify",
],
cwd: workspaceRoot,
stdout: "inherit",
stderr: "inherit",
env: {
...process.env,
NODE_PATH: join(workspaceRoot, "node_modules"),
// Tell the runtime where to find native assets
FUSION_RUNTIME_DIR: join(outDir, "runtime"),
},
});
if (proc.exitCode !== 0) {
console.error(`\nBun compile failed for ${target} with exit code ${proc.exitCode}`);
return false;
}
console.log(`${outFile}`);
return true;
}
// ── Main ──────────────────────────────────────────────────────────────
const { targets } = parseArgs();
// Stage assets once (shared across all binaries)
const clientAssetMode = ensureClientAssets();
if (targets === null) {
// Default: build for current platform → dist/fn
const outBinary = join(outDir, defaultBinaryName());
const ok = compileBinary(outBinary, "bun", false);
if (!ok) process.exit(1);
console.log(`\n✓ Built: ${outBinary}`);
console.log(` Assets: ${dashboardClientDest} (${clientAssetMode})`);
console.log(` Runtime: ${runtimeDir}`);
console.log(`\nRun with: ${outBinary} --help`);
} else {
// Cross-compilation mode
let failed = false;
const built: string[] = [];
for (const target of targets) {
const name = binaryNameForTarget(target);
const outBinary = join(outDir, name);
const ok = compileBinary(outBinary, target, true);
if (!ok) {
failed = true;
} else {
built.push(name);
}
}
console.log(`\n${failed ? "⚠" : "✓"} Cross-compilation complete.`);
if (built.length > 0) {
console.log(` Built ${built.length} binaries:`);
built.forEach((b) => console.log(` dist/${b}`));
}
console.log(` Assets: ${dashboardClientDest} (${clientAssetMode})`);
console.log(` Runtime: ${runtimeDir}`);
if (failed) process.exit(1);
}