Files
fusion/packages/engine/src/session-skill-context.ts
Harry Cordewener c904351954 fix: skill discovery path doubling and pattern/name matching
Three related bugs that prevent agent skills from loading:

1. **Doubled "skills/" prefix in discovery** (skills-adapter.ts)
   `discoverSkills()` unconditionally prepends "skills/" to the relative
   path, but `baseDir` points to the parent of the skills directory
   (e.g. `~/.fusion/agent`), so `relative()` already returns a path
   starting with "skills/". Result: IDs like
   `auto::skills/skills/web-research/SKILL.md` instead of
   `auto::skills/web-research/SKILL.md`.

   Fix: only prepend "skills/" when the relative path does not already
   start with it.

2. **normalizeAgentSkills does not extract name from full ID**
   (session-skill-context.ts)
   The dashboard saves full skill IDs (e.g.
   `"auto::skills/web-research/SKILL.md"`) into agent
   `metadata.skills`. The runtime matches these against
   `skill.name` (e.g. `"web-research/SKILL.md"`) — they never match,
   so agent skills silently fail to load.

   Fix: when an entry contains "::", parse out the skill name (last
   two path segments) before matching.

3. **Pattern matching uses absolute filePath instead of skill name**
   (skill-resolver.ts)
   Settings patterns written by `toggleExecutionSkill()` are relative
   (e.g. `"web-research/SKILL.md"`), but the resolver compares them
   against `skill.filePath` which is absolute. Patterns can never
   match, producing spurious "not found in discovered skills" warnings.

   Fix: match patterns against `skill.name` (case-insensitive) with
   fallback to exact `skill.filePath` match for backward compatibility.
2026-05-03 01:15:56 -05:00

385 lines
12 KiB
TypeScript

/**
* Shared skill selection context helper for session creation.
*
* Centralizes requested-skill extraction from agent metadata and callback wiring
* for consistent skill selection across all session types (triage, executor,
* step-session, reviewer, merger, heartbeat).
*
* ## Precedence Rules
*
* 1. **Assigned Agent Skills**: If `task.assignedAgentId` resolves to an agent
* with valid normalized skills in `agent.metadata.skills`, those skills are used.
*
* 2. **Role Fallback Skills**: If assigned agent is missing or has no valid skills,
* use the built-in Fusion skill fallback mapping:
* - `triage` → `fusion`
* - `executor` / `step-session` → `fusion`
* - `reviewer` → `fusion`
* - `merger` → `fusion`
* - `heartbeat` → no role fallback (use waking agent only)
*
* 3. **No Skills**: If neither source provides valid skills, pass no requested skills.
*
* ## Normalization
*
* `metadata.skills` entries are normalized deterministically:
* - String entries are trimmed and filtered for non-empty
* - Object entries with `name` property are extracted and trimmed
* - Invalid/empty entries are dropped
* - Results are deduplicated preserving stable insertion order
*/
import type { Agent, AgentStore } from "@fusion/core";
import { piLog } from "./logger.js";
import type { PluginRunner } from "./plugin-runner.js";
import type { SkillSelectionContext } from "./skill-resolver.js";
// ── Types ───────────────────────────────────────────────────────────────────
/**
* Session purpose for skill selection context.
* Maps to built-in fallback skills when no assigned agent is available.
*/
export type SessionPurpose = "triage" | "executor" | "reviewer" | "merger" | "heartbeat";
/**
* Input parameters for building session skill context.
*/
export interface SessionSkillContextInput {
/** Agent store for looking up assigned agent */
agentStore: AgentStore;
/** Task with optional assignedAgentId */
task: { assignedAgentId?: string | null };
/** Purpose of the session (determines role fallback) */
sessionPurpose: SessionPurpose;
/** Absolute path to project root */
projectRootDir: string;
/** Optional plugin runner for plugin-contributed skills */
pluginRunner?: PluginRunner;
}
/**
* Result of building session skill context.
* Contains the SkillSelectionContext for createFnAgent and any diagnostics.
*/
export interface SessionSkillContextResult {
/** Context to pass to createFnAgent's skillSelection option */
skillSelectionContext: SkillSelectionContext | undefined;
/** Normalized skill names that were resolved (for logging/debugging) */
resolvedSkillNames: string[];
/** Source of the skills: 'assigned-agent', 'role-fallback', or 'none' */
skillSource: "assigned-agent" | "role-fallback" | "none";
}
// ── Skill Normalization ─────────────────────────────────────────────────────
/**
* Normalize agent metadata skills deterministically.
* - Accepts string entries and object entries with `name` property
* - Trims whitespace, drops invalid/empty entries, deduplicates
* - Preserves stable insertion order
*/
export function normalizeAgentSkills(
metadataSkills: unknown,
): string[] {
if (!Array.isArray(metadataSkills)) {
return [];
}
const seen = new Set<string>();
const result: string[] = [];
for (const entry of metadataSkills) {
let name: string | undefined;
if (typeof entry === "string") {
name = entry.trim();
} else if (entry && typeof entry === "object") {
const namedEntry = (entry as Record<string, unknown>).name;
if (typeof namedEntry === "string") {
name = namedEntry.trim();
}
}
// Skip invalid/empty entries and deduplicate.
// If the entry is a full skill ID ("source::path"), extract just the
// skill name (last two path segments) so it matches the discovered
// skill.name produced by extractSkillName().
if (name && name.length > 0) {
if (name.includes("::")) {
const idPath = name.split("::").pop()!;
const parts = idPath.replace(/\\/g, "/").split("/").filter(Boolean);
if (parts.length >= 2) {
name = parts.slice(-2).join("/");
}
}
if (!seen.has(name)) {
seen.add(name);
result.push(name);
}
}
}
return result;
}
export function collectPluginSkillNames(
pluginRunner: PluginRunner | undefined,
): { names: string[]; pluginIds: string[] } {
if (!pluginRunner) {
return { names: [], pluginIds: [] };
}
const pluginSkills = pluginRunner.getPluginSkills();
const seenNames = new Set<string>();
const pluginIds = new Set<string>();
const names: string[] = [];
for (const contribution of pluginSkills) {
const { pluginId, skill } = contribution;
if (skill.enabled === false) {
continue;
}
const name = skill.name.trim();
if (name.length === 0 || seenNames.has(name)) {
continue;
}
seenNames.add(name);
pluginIds.add(pluginId);
names.push(name);
piLog.log(`[skills] Plugin ${pluginId} contributes skill: ${name}`);
}
return {
names,
pluginIds: Array.from(pluginIds),
};
}
// ── Role Fallback Mapping ───────────────────────────────────────────────────
/**
* Map session purpose to role fallback skill names.
* Heartbeat has no role fallback (uses waking agent only).
*/
const ROLE_FALLBACK_SKILLS: Record<Exclude<SessionPurpose, "heartbeat">, string[]> = {
triage: ["fusion"],
executor: ["fusion"],
reviewer: ["fusion"],
merger: ["fusion"],
};
/**
* Get role fallback skill names for a session purpose.
* Returns undefined for heartbeat (no role fallback).
*/
function getRoleFallbackSkills(
sessionPurpose: SessionPurpose,
): string[] | undefined {
if (sessionPurpose === "heartbeat") {
// No role fallback for heartbeat - uses waking agent only
return undefined;
}
return ROLE_FALLBACK_SKILLS[sessionPurpose];
}
// ── Diagnostic Message Templates ─────────────────────────────────────────────
/**
* Shared diagnostic message templates for consistent logging.
*/
export const SKILL_DIAGNOSTIC_MESSAGES = {
missing: (skillName: string): string =>
`skill selection: requested skill "${skillName}" not found in discovered skills`,
filtered: (skillName: string): string =>
`skill selection: requested skill "${skillName}" filtered out by execution-enabled settings`,
assignedAgentSkills: (count: number, agentId: string): string =>
`Using skills from assigned agent ${agentId} (${count} skills)`,
roleFallbackSkills: (purpose: SessionPurpose, skills: string[]): string =>
`Using role fallback skills for ${purpose}: [${skills.join(", ")}]`,
noSkillsAvailable: (purpose: SessionPurpose): string =>
`No skills available for ${purpose} session (no assigned agent, no role fallback)`,
} as const;
// ── Main Builder ────────────────────────────────────────────────────────────
/**
* Build session skill context for createFnAgent.
*
* Applies precedence rules:
* 1. Use assigned agent skills if available
* 2. Fall back to role-based skills if no assigned agent or no valid skills
* 3. Skip skill selection entirely if neither source provides valid skills
*
* @param input - Session skill context input parameters
* @returns Skill selection context result with diagnostics
*/
export async function buildSessionSkillContext(
input: SessionSkillContextInput,
): Promise<SessionSkillContextResult> {
const { agentStore, task, sessionPurpose, projectRootDir } = input;
const { assignedAgentId } = task;
// Rule 1: Check assigned agent
if (assignedAgentId) {
try {
const agent = await agentStore.getAgent(assignedAgentId);
if (agent) {
const agentSkills = normalizeAgentSkills(
(agent.metadata as Record<string, unknown> | undefined)?.skills,
);
if (agentSkills.length > 0) {
return mergePluginSkills(
{
skillSelectionContext: {
projectRootDir,
requestedSkillNames: agentSkills,
sessionPurpose,
},
resolvedSkillNames: agentSkills,
skillSource: "assigned-agent",
},
sessionPurpose,
projectRootDir,
input.pluginRunner,
);
}
}
} catch {
// Agent lookup failed - fall through to role fallback
}
}
return mergePluginSkills(
resolveRoleFallback(sessionPurpose, projectRootDir),
sessionPurpose,
projectRootDir,
input.pluginRunner,
);
}
function resolveRoleFallback(
sessionPurpose: SessionPurpose,
projectRootDir: string,
): SessionSkillContextResult {
const roleFallbackSkills = getRoleFallbackSkills(sessionPurpose);
if (roleFallbackSkills && roleFallbackSkills.length > 0) {
return {
skillSelectionContext: {
projectRootDir,
requestedSkillNames: roleFallbackSkills,
sessionPurpose,
},
resolvedSkillNames: roleFallbackSkills,
skillSource: "role-fallback",
};
}
return {
skillSelectionContext: undefined,
resolvedSkillNames: [],
skillSource: "none",
};
}
function mergePluginSkills(
baseResult: SessionSkillContextResult,
sessionPurpose: SessionPurpose,
projectRootDir: string,
pluginRunner: PluginRunner | undefined,
): SessionSkillContextResult {
const { names: pluginSkillNames } = collectPluginSkillNames(pluginRunner);
if (pluginSkillNames.length === 0) {
return baseResult;
}
const mergedNames = [...baseResult.resolvedSkillNames];
const existingNames = new Set(mergedNames.map((name) => name.toLowerCase()));
const appendedPluginNames: string[] = [];
for (const pluginSkillName of pluginSkillNames) {
const key = pluginSkillName.toLowerCase();
if (existingNames.has(key)) {
continue;
}
existingNames.add(key);
mergedNames.push(pluginSkillName);
appendedPluginNames.push(pluginSkillName);
}
if (appendedPluginNames.length > 0) {
piLog.log(
`[skills] Merged ${appendedPluginNames.length} plugin skill(s) into ${sessionPurpose} session: [${appendedPluginNames.join(", ")}]`,
);
}
if (mergedNames.length === 0) {
return baseResult;
}
return {
skillSelectionContext: {
projectRootDir,
requestedSkillNames: mergedNames,
sessionPurpose,
},
resolvedSkillNames: mergedNames,
skillSource: baseResult.skillSource === "none" ? "role-fallback" : baseResult.skillSource,
};
}
// ── Sync Builder (for hot paths) ────────────────────────────────────────────
/**
* Build session skill context synchronously using cached agent data.
*
* Use this when you have the agent already loaded (e.g., from cache)
* to avoid async agent lookup overhead.
*/
export function buildSessionSkillContextSync(
agent: Agent | null | undefined,
sessionPurpose: SessionPurpose,
projectRootDir: string,
pluginRunner?: PluginRunner,
): SessionSkillContextResult {
// Rule 1: Check assigned agent skills
if (agent) {
const agentSkills = normalizeAgentSkills(
(agent.metadata as Record<string, unknown> | undefined)?.skills,
);
if (agentSkills.length > 0) {
return mergePluginSkills(
{
skillSelectionContext: {
projectRootDir,
requestedSkillNames: agentSkills,
sessionPurpose,
},
resolvedSkillNames: agentSkills,
skillSource: "assigned-agent",
},
sessionPurpose,
projectRootDir,
pluginRunner,
);
}
}
return mergePluginSkills(
resolveRoleFallback(sessionPurpose, projectRootDir),
sessionPurpose,
projectRootDir,
pluginRunner,
);
}